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There's something about being a creative person that means I need ways to make every part of my world creative. When I see everyday objects redocarated to give them a little more meaning, I can't help but smile.
Gaming, of course, carries with it strong images. Although I don't like the idea of vandalism, where gaming monikers are creatively sprayed on architecture I get a little fizz of excitement.
Portal 2: With the game getting a lot of attention, this little template sprayed image of the companion cube made my day when I came across it.
Zelda: This Zelda creation cleverly works with the architecture to create a pixellated effect. Just like the original game on the NES and SNES.
Halo Reach: With Halo Reach the big game this year, finding someone who has painted their garage with a massive Halo murial seemed somehow fitting. It's funny that a game so built on play mechanics, has ended up with a reputation for having a meaningful story.
Mario: This Mario art is interesting because the creator hasn't followed the original in detail. They've felt free to create their own version of Nintendo's hero, and in doing so have made something totally original.
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.
But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.
Our columnists each focus on a particular perspective and fall into one of the following types of gamers: