About GamePeople

E3 Sony PSVita

07/06/2011 Family Family Gamer Article
Created by
Game Reviews
Home | Family Video Game Guides | Family | The Family Gamer Column

Subscribe to the Family Gamer column:
RSS or Newsletter.


Why not try our Blog, Radio or TV shows. Click for samples...


E3 Sony PSVita Article

E3 Sony PSVita

Further reading:
Uncharted 3 Drake's Deception

Buy/Support:
Support Andy, click to buy via us...

Sony strikes a suitably contritional tone in a press conference that named their new handheld console, the PSVita, and underlined their connected PlayStaton ecosystem. Even with all that though, Uncharted 3 still managed to steal the show.

Sony's humility in face of embarrassment was impressive at their E3 press conference, there is something unusual and even a little moving about a big company apologising. Sony often expects their exciting hardware to compensate for missing functionality and a haphazard consumer message. Today though the PlayStation hardware couldn't say what needed to be said: sorry.

Jack Trenton walked a line between humour and contrition. "It's not the first time I've come to E3 with an elephant in the room," he said before apologizing to publishers and gamers affected by the network outage and leaked data.

It was a line in the sand that happily avoided the unfortunate back-slapping that E3 press conference often descend into. The Sony show - and it felt like a show rather than press conference - proceeded with their usual culturally confident swagger. They again proved to be the cool kids with a bag of tricks that fleshed out upcoming games as well as some hardware surprises.

If ever there was a game to forgive Sony's other missteps for it is Uncharted and they now this very well. The third addition to the series was front and centre with a spine tingling level set on a sinking ship that showed off Naughty Dog's technical prowess with combat, dialogue and water, lots of water.

While I already knew what to expect from Uncharted 3 Drake's Deception in terms of story and gameplay, I hadn't expected for it to be so moving and compelling to see more of the game on the big 3D screen.

This started a 3D thread running through the press event that was often a glasses-on experience. A big feel good moment came out of this for me as Tretton announced a new PlayStation 3DTV that would offer the new technology not only at an affordable price ($499) but with additional gaming functionality.

I hadn't expected for it to be so moving and compelling.

My main excitement here was for a new mode local multiplayer mode the PlayStation TV enables - it lets two players see different image on one display. It's an elegantly obvious solution to the demise of split-screen gaming that I often decry, and for me is an important enough feature to buy the screen for alone.

My excitement was tempered by the awareness that this is Sony rather than Microsoft talking. Sony can be great at innovating new technical solutions to problems, but these often take a long time to make it to the living room in a useable form. These features come cheap in hardware, but it's the costly support and commitment to see them through to fruition in games that is the proof of the pudding.

With this thought ringing in my ears Tretton takes us into Move territory -- the most impressive motion technology but also the one that I'm still waiting to deliver on its promises.

Medieval Moves is a big step in the right direction though. It integrates motion gameplay with a fully fledged action adventuring experience, something the Wii failed to create. The edge of my excitement was blunted as the demo continued though and it became clear that this is largely on rails.

More exciting for Move is its surprise inclusion in Bioshock Infinite. Ken Levine was on hand to talk about his unexpected new found appreciate for waggling. In what came close to matching Tim Shafer's Microsoft appearance, Levine shared a frank account of his personal journey with motion controls. There was an ease and honesty here that continued good work that Tretton had started with his opening. Rather than marketing speak or bravado both Levine and Tretton come across with an honesty and wisdom that is comfortable calling a spade a spade - basically they sounds like grownups and I like that.

The biggest surprise is the price point.

Moving on from here is a little more awkward though as we shift into NGP mode. We are back into more classic Sony territory with their impressive new handheld expected to speak for itself. While it is certainly very capable of doing this on some fronts, it simply doesn't do as good a job as a wider range of compelling games would.

Accordingly it's features rather than experiences that stuck in my head. The device is finally given a name, the PSVita (meaning life), as well as a bunch of functions that integrate it to the PlayStation ecosystem. Most exciting of these is the Cloud Save function that lets you access your game save not just on other PSV's but also back on your PlayStation 3.

The biggest surprise is the price point though. At $249 for the Wi-Fi model (there is also a more expensive 3G option) this is likely to be around £199 in the UK which is cheaper than the 3DS. This must represent a heavy loss for Sony on each of these initial units sold and speaks loudly about lessons learned from the recently canned PSPGo which cost about as much as a PS3 at launch.

While the show was brought in to land with exclusive new games on both PS3 and PSV (include CCP's EVE Online tie-in shooter Dust 514 PS3, Resistance 3 PS3 and Street Fighter x Tekken and Ruin PSV) I realised that while I'm usually rather ambivalent to these titles because of my limited time, the proposition of core games on a handheld is pretty enticing.

Sony's ambition for the PSV to blur the line between portable and console gaming is one I can really get behind. While I can only finish two or three console games in a year (and carefully choose these from those that hover around the ten hour mark), if they were on a portable I'd suddenly have much more time I could commit.

Uncharted 3 stands so much taller than any other experience here.

At the same time though I've yet to see a PSV game that excites me. Even Uncharted Golden Abyss feels like a backwards step, and a under a little too much pressure to include touch/tilt features like the PS3 original was. The device badly needs a new hardcore gaming experience, or to exactly mirror 360/PS3 games at release (I'm thinking LA Noire PSV here).

As the press conference draws to a close, it's been a typically Sony affair. While the hardware innovation is impressive the depth of exclusive games seems to be growing thin. Uncharted 3 stands so much taller than any other experience here that I'm left wanting more - and particularly on the PSV.

But I do leave more excited than I expected to be. With Sony in "we need you" rather than "you need us" mode the high-points seem all the more compelling. Uncharted 3 and all it represents, the 3DTV multiplayer innovation, and the PSV's aggressive pricing and console-handheld cross pollination underline the leading edge that best defined what's great about Sony.

Written by Andy Robertson

You can support Andy by buying E3 Sony PSVita



Subscribe to this column:
RSS | Newsletter

Share this review:

Andy Robertson writes the Family Gamer column.

"Videogame reviews for the whole family, not just the kids. I dig out videogame experiences to intrigue and interest grownups and children. This is post-hardcore gaming where accessibility, emotion and storytelling are as important as realism, explosions and bravado."


© GamePeople 2006-13 | Contact | Huh?

Grown up gaming?

Family Video Game Age Ratings | Home | About | Radio shows | Columnists | Competitions | Contact

RSS | Email | Twitter | Facebook

With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.

But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.

What sort of gamer are you?

Our columnists each focus on a particular perspective and fall into one of the following types of gamers: