Paul Govan's guide of Advance Wars: Dark Conflict / Days of Ruin. Subscribe to this column via
RSS or
Newsletter.
Column:
Family Gamer
Format:
DS
Genre:
Strategy
Style:
Turnbased
Singleplayer
Competitive
Written on:
11/09/2008
Second opinion:
Family Gamer (DS)
Further reading:
Family Gaming Awards
Advance Wars started life back on the original 90's Gameboy as Gameboy Wars. But it wasn't until the Gameboy Advance that the game really came to maturity.
Its offering of turn based tactics in a bright and brilliant handheld game was soon snapped up. The DS versions have extended the experience with more screen space for stats, units and terrain. Advance Wars: Dark Conflict takes the series in a darker, yet more simplistic direction.
Turn based strategy games are the video gaming equivalent of chess, risk and other board games. The player is presented with a tile based environment and a number of pieces which they can position and move. These games usually revolve around some military conflict.
When the player directs an encounter to take place the comparative stats of vehicles, characters and current landscape are used to calculate the winner. Forest usually makes you harder to hit, whilst tanks do more damage than infantry.
Advance Wars' take on turn based strategy is considerably more restrained when compared to other turn based video games. Rather than use the novelty of animated visuals and large arsenals of weapons the focus here is on balance and precision. Levels often fit on a single screen, and the number of units can often be counted on your fingers. A limited set of environment tiles are distinctive and well balanced, each area giving appropriate line of sight, movement, offensive or defensive bonuses.
Within this restrained world there is a game as complex as chess. As the turns unfold, detailed strategies are employed by the player to maximise the use of their limited resources. For experienced players, the resulting levels become puzzle-like spaces in which to play. This results in high replay value as experts aim to complete each level with a perfect score.
Players are often drawn to Advance Wars by its bright visuals and cheery gameplay. There is perhaps no greater sense of power in video gaming than watching your tank merrily bounce its way into an enemy city and come away victorious. Advance Wars: Dark Conflict provides an experience that builds a degree more seriousness into proceedings. It has a darker palette and an even more honed set of play options.
But more than all this, the simple attraction of the game is its ability to absorb you into a miniature world. Hours are lost, the day ends and the evening draws in, and all the while the Advance Wars player is in the bliss of the battle.
As just mentioned, battles in Advance Wars can last many hours. from the outset it often looks like an easy win is possible, but before too long the determined enemies are making life difficult and drawing proceedings out into a full evening's play. On top of this the desire to replay levels and achieve those elusive quick decisive victories can further extend play sessions.
Younger players are likely to struggle to grasp the forward thinking concepts required to progress with Advance Wars. Those that are comfortable playing Chess and Risk should feel more at home. In fact Advance Wars represents a good training ground for these other games.
Intermediate players will quickly get to grips with the basics of the game and appreciate just how much there is to do here. The initial simplicity gives way to a nuanced and complex game. Multiplayer mode may suite these players well, particularly if they don't have the time to invest in the substantial campaign mode.
Expert players will enjoy wringing every last ounce of fun from Advance Wars. From learning the ideal unit type and terrain combination to implementing complex pincer movements, there is always something more to do. They too will have the time required to really get to grips with the more refined aspects of play.
Thanks for reading the reivew, visit our Family Gaming Awards - the best games for the different people in your family.

Written by Paul Govan
Paul Govan writes the Family Gamer column. "I write family video game reviews. I want to play games with friends and family in the same place, as well as enjoy sharing the experience with my wife and kids. But as well as these there are precious late night gaming moments to fill. Throughout, time is of the essence."
Paul Govan's recent reviews:
Subscribe:
RSS |
Newsletter
© Game People 2006-10 | Advertise
|
Home | About | Start Here | Contact Our video game coverage is driven by our columnists. We have tracked down people we think have engaging or unusual perspectives on video games. We then present each of then in their own minisite. You can browse each of these via the Column menu on each page or visit the Columns page. You can stay on top of new reviews via our Graphical or Blog style homepage. You can also subscribe via If you aren't sure which of our columnists you like, you can dip into our stream of Reviews, Articles, Blogs and News. Or maybe try your luck with reviews for a particular Console, Genre or Play style. |
Each column is an easy way to follow our writers. They focus on a particular perspective and offer hand crafted anecdotal reivews. The best place to start depends on how you play games and what sort of person you are:
|