DS Viva Pinata: Pocket Paradise

Tags: Family Gamer DS Guides Strategy Turnbased Singleplayer
Game Reviews
Home | The Family Gamer Column

Viva Pinata: Pocket Paradise DS

Paul Govan's guide of Viva Pinata: Pocket Paradise. Subscribe to this column via RSS or Newsletter.


Viva Pinata: Pocket Paradise
Buy: US UK
Our Shop

Column:
Family Gamer

Format:
DS

Genre:
Strategy

Style:
Turnbased
Singleplayer

Written on:
17/05/2009

Second opinion:
Eclectic Gamer (DS)
Teen Gamer (360)

Further reading:
Family Gaming Awards

Viva Pinata is the Microsoft brand based around the Spanish Pinata tradition. The games originated on the 360 and as such were unusual in their casual younger gamer appeal. In the absence of their own handheld platform (let's not talk about the Zune), the big M are happy to bring Viva Pinata to Nintendo's DS - bringing their console game experience to the portable gaming market.

It's one of those type of game genres...

Real time strategy games present the player with a resource rich environment and task them with developing encampments and units more effectively than their enemies. Once created, troops can usually be arranged into groups and directed in real time.

When the player directs an encounter to take , place the comparative stats of vehicles, characters and current landscape are used to calculate the winner. Forest usually makes you harder to hit, whilst tanks do more damage than infantry.

Because of these game's requirement for fast decisions from the player they were originally the preserve of the mouse and keyboard setup of the PC. More recently, intelligent control systems have brought them to home consoles and handhelds.

But why is it any better than the others...

Viva Pinata is unusual because of its animal breeding and gardening theme. The game still contains resource gathering elements, although this is in the form of growing flowers, vegetables and fruit. These resources are used as bate to attract various animal visitors to the garden. Once they have the appropriate elements in place to become resident, they can then be bred. The final aspect is discovering how to evolve the animals into different variants by feeding them certain flowers or other animals.

The rarer the plants are that you grow and the animals that you breed, the more money they can be sold for. Money can then be used to buy special features for the garden, or a range of paper-based Pinata animals that each have special abilities.

The DS game brings the majority of features from the home console version to the handheld. Its touch screen interface works really well with the real time strategy genre, accordingly controls are quick and precise. Although the breadth of variety and options is slightly reduced here, the additional screen real-estate provided by the second screen enables the player to better understand what is going on. What's more the loading times on the DS are a fraction of those on Viva Pinata: Trouble in Paradise 360, something which really aids the ongoing enjoyment of the game.

So what experience should I play this game for...

Gamers usually play Viva Pinata because they are attracted to the idea of growing and breeding their own living garden. The graphics play particular well to the papercraft Pinata theme, and make the experience one that feels genuinely magical.

The experience of attracting and breeding a new animal gives a real sense of achievement. Combine this with the relaxing pace of the game and you have a unique gaming experience.

The DS version takes this experience and puts it in your pocket. It is testament to the conversion that it convinces players of the original that this is essentially the game. Whereas other Real Time Strategies (such as Age of Empires: Age of Kings DS) created paired down Turn Based versions of their games, Viva Pinata keeps the action in real time and does so with some aplomb.

And when can I take a break...

The game demands a good 30 minutes for each session. It takes a good while to remember what needed doing in your garden from the last time you played. Then you need to make and implement your plans for progression. The DS's sleep function does help, but most players will want to set aside a good hour to get the most from the game.

Being essentially open ended, you can play the game for many hours. Although you will have seen the majority of animals after 20 hours or so, there is always one more thing to try and one more animal to evolve.

This is a great game for who...

Very young players will be able to tap around their garden, planting flowers watering plants and generally having fun. But the game is really build around the strategy elements that need a little more intuition.

My five year old just about grasped the basics, but found the garden intruders too un-nerving to continue playing. These 'baddies' come stomping into your little world and will kill your animals if you are not quick enough. This combines with the animal's own fighting and eating of each other to make the game strangely violent - in a natural history kind of way.

Intermediate players appreciate the game's finer points and the detailed gameplay. There is an extensive encyclopedia of each animal, flower and plant that can be looked up. Whilst expert should also enjoy this portable version of the console game, they may find some of their pet features from the Viva Pinata: Trouble in Paradise 360 version are missing. It remains to be seen just how many varieties of each animal are available on the DS, and if we see online communities springing up to provide hints and tips for their creation, like we did on the original 360 game.

Thanks for reading the reivew, visit our Family Gaming Awards - the best games for the different people in your family.

Written by Paul Govan

Paul Govan writes the Family Gamer column. "I write family video game reviews. I want to play games with friends and family in the same place, as well as enjoy sharing the experience with my wife and kids. But as well as these there are precious late night gaming moments to fill. Throughout, time is of the essence."


© Game People 2006-10 | Advertise

Start Here

Home | About | Start Here | Contact

Ways to read Game People

Our video game coverage is driven by our columnists. We have tracked down people we think have engaging or unusual perspectives on video games. We then present each of then in their own minisite. You can browse each of these via the Column menu on each page or visit the Columns page.

You can stay on top of new reviews via our Graphical or Blog style homepage. You can also subscribe via RSS, Email, Twitter or Facebook.

If you aren't sure which of our columnists you like, you can dip into our stream of Reviews, Articles, Blogs and News. Or maybe try your luck with reviews for a particular Console, Genre or Play style.

Columns

Each column is an easy way to follow our writers. They focus on a particular perspective and offer hand crafted anecdotal reivews.

The best place to start depends on how you play games and what sort of person you are: