GBA Super Mario Advance 2 (Super Mario World)

Tags: Family Gamer GBA Guides Platforming
Game Reviews
Home | The Family Gamer Column

Super Mario Advance 2 (Super Mario World) GBA

Paul Govan's guide of Super Mario Advance 2 (Super Mario World). Subscribe to this column via RSS or Newsletter.


Super Mario Advance 2 (Super Mario World)
Buy: US UK
Our Shop

Column:
Family Gamer

Format:
GBA

Genre:
Platforming

Written on:
11/09/2007

Further reading:
Family Gaming Awards

Super Mario World was first released on the Super Nintendo Entertainment System (SNES) in the late 80's as the spiritual successor to Super Mario Brothers on the Nintendo Entertainment System (NES) some five years previous. Although the intervening years had seen Super Mario Brothers 2 and 3 released on the NES, Super Mario World was the first Mario game to return to the long-level and exploration format of the original game.

The game then saw release on the GBA as Super Mario World: Super Mario Advance 2 and more recently on the Wii's Virtual Console.

It's one of those type of game genres...

Platform games task you with getting from point A to point B. The world you journey through is usually based on different levels, and populated with enemies, switches and lifts to be negotiated. As you work through each level you pick up various collectables that accrue score, special abilities and access to hidden areas.

But why is it any better than the others...

Super Mario World extended the largely horizontal levels of Super Mario Brothers and extended them vertically. This provided a huge space in which to explore. Happily this was a space that was as densely populated with hidden blocks, doors, coins and enemies as the previously worlds. In additional, the over world map that connected each level together was larger and more complex than before. Now, many levels had two (or more) exits that would grant access to previously hidden sections of the map.

The enemy populace of these worlds had also benefited from more attention to detail. Enemies were now more interactive and could be dispensed with in a number of ways. The Koopa tortoises for instance could be jumped on to send them flying from their shell, whereupon the empty shell could be picked up and thrown at the naked Koopa. As this extends to the other characters of the cast (for this really does feel like a show) the game creates an almost tactile sense of interaction for the player.

So what experience should I play this game for...

The sense of discovery when you finally figure out how to get to that hidden level, combined with a real feeling of wonder as the tiny over world opens up into a massive explorable playground make Super Mario World a unique experience.

This is testament to what Nintendo is best at, creating things that are fun to play with and then providing a compelling context in which to experience them. Here, the simple running, jumping and stomping of Mario is taken to new heights with some masterly level and enemy design.

And when can I take a break...

A singe Super Mario World level can be completed in a few minutes, although once you have completed one you are likely to want to try a few more.

The game as a whole can be completed (read: get to and defeat the end level boss) in twelve hours or so. But this is likely to only have covered only a small proportion of the games levels. Going back and replaying levels to access the secondary exits is one reason to keep playing whilst finding all five Yoshi coins on each level is another that will keep you occupied for a good while longer. I for instance have been playing the game on and off for a good 15 years and I still have a fare few coins to find and locate.

This is a great game for who...

The cartoon Mario universe in which the game is set will appeal to younger players, although there are some slightly spooky ghost and fiery boss levels. Older players will appreciate the experience as a classic among video games, whilst real experts will set to collecting all those coins.

Novice and very young players may find the exacting jumps, runs and attacks a little taxing at first. But provided they have the required hand eye co-ordination most players will soon acclimatise to the experience.

Thanks for reading the reivew, visit our Family Gaming Awards - the best games for the different people in your family.

Written by Paul Govan

Paul Govan writes the Family Gamer column. "I write family video game reviews. I want to play games with friends and family in the same place, as well as enjoy sharing the experience with my wife and kids. But as well as these there are precious late night gaming moments to fill. Throughout, time is of the essence."


© Game People 2006-10 | Advertise

Start Here

Home | About | Start Here | Contact

Ways to read Game People

Our video game coverage is driven by our columnists. We have tracked down people we think have engaging or unusual perspectives on video games. We then present each of then in their own minisite. You can browse each of these via the Column menu on each page or visit the Columns page.

You can stay on top of new reviews via our Graphical or Blog style homepage. You can also subscribe via RSS, Email, Twitter or Facebook.

If you aren't sure which of our columnists you like, you can dip into our stream of Reviews, Articles, Blogs and News. Or maybe try your luck with reviews for a particular Console, Genre or Play style.

Columns

Each column is an easy way to follow our writers. They focus on a particular perspective and offer hand crafted anecdotal reivews.

The best place to start depends on how you play games and what sort of person you are: