Conduit 2 is a Shooting game available on the Wii. It can be played in Firstperson Splitscreen Cooperative Competitive Singleplayer modes.
Conduit 2 is a Shooting game. Shooting games present a world in which the character must shoot their way out of dangerous situations. They provide the player with an array of weapons tailored to specific tasks. This unavoidably involves a combination of fisticuffs and gun based fighting that dictates the violent nature of these experiences. Beneath this harsh exterior though is often an intricate tactile game - and this is usually what drives the player.
Conduit 2 can be played in a Firstperson mode. First Person games view the world from the eyes of the in-game character. You don't see the character themselves apart from their hands, gun or possibly feet as in Mirror's Edge. Because of the imediacy of the experience and sheer volume of visual information the player is offered First Person games lend themselves to the shooting genre. The FPS view enables players to immerse themselves in the experience and react quicker to events in the game. Other games have used a first person view to deliver an unusual perspective on an old genre - Mirror's Edge for example delivers a Platforming genre through a First Person view.
Conduit 2 can be played in a Splitscreen mode. Split Screen Multiplayer games involve multiple players by providing a portion of the screen for each person. This enables two, three or four players to be involved in the game using just one console. Although popular for the PS2, Gamecube and Wii it is becoming less common in modern 360 and PS3 games which are less willing to sacrifice horsepower from the visuals to accomodate the extra players - they opt for an online multiplayer mode instead.
Conduit 2 can be played in a Cooperative mode. Cooperative Multiplayer games provide an experience that is played symaltaneously by multiple players. Unlike the simple arena competitive multiplayer style games where players try to kill the most enemies, true co-operative games are designed to take a group of players through a campaign experience together. This will involve sections where players have to work together to proceed - either from the sheer difficulty as in Halo 3 on 360 or by the design of levels such as LittleBigPlanet on PS3.
Conduit 2 can be played in a Competitive mode. Competitive Multiplayer games provide experiences where players compete against each other and the computer. Obviously lending itself to sports and team games, these competitive engagements have also dominated the shooting and fighting genres because of the direct combat and expertise involved in each. Although these games were originally played in a split screen style, more recently they are played online via services such as PlayStation Network, Xbox Live and the Nintendo Wireless Connection.
Conduit 2 can be played in a Singleplayer mode. Single Player Campaign games focus on one player's experience. Rather than collaborate with other players either locally or online, players progress alone. The campaign style of gameplay offers a connected series of challenges to play through. These chapters work together to tell a story through which players progress. Single player games are able to focus on one experience of a scenario, so that it is usually a richer, more visceral game.
Conduit 2 will provide a globetrotting battle against alien invasion, as it ploughs the sparse furrow of first-person shooters on the Wii.
While The Conduit focused on the initial invasion of Washington DC, this sequel will have a broader scope, as Michael Ford travels to several locations around the world. The Drudge (alien-human hybrid soldiers) are back, as well as new enemies.
Although Conduit 2 obviously isn't designed for me, I appreciated how accessible a version of these games my son enjoys it is. Even I could cope with the controls and pull off the odd head-shot (as I understand it is called).
We've had a Wii in the lounge for a number of years now. When I asked my son why he didn't play it very much these days and he told me "it doesn't have the games I like on it". With this as my challenge I set about trying to find some games that he would want to play, and that I could join in with -- with a little practice.
Our video game coverage is driven by our columnists. We have tracked down people we think have engaging or unusual perspectives on video games. We then present each of then in their own minisite. You can browse each of these via the Column menu on each page or visit the Columns page.
If you aren't sure which of our columnists you like, you can dip into our stream of Reviews, Articles, Blogs and News. Or maybe try your luck with reviews for a particular Console, Genre or Play style.
Each column is an easy way to follow our writers. They focus on a particular perspective and offer hand crafted anecdotal reivews.
The best place to start depends on how you play games and what sort of person you are: