Gears of War is a Shooting game available on the 360. It can be played in Thirdperson Singleplayer Cooperative Competitive modes.
Gears of War is a Shooting game. Shooting games present a world in which the character must shoot their way out of dangerous situations. They provide the player with an array of weapons tailored to specific tasks. This unavoidably involves a combination of fisticuffs and gun based fighting that dictates the violent nature of these experiences. Beneath this harsh exterior though is often an intricate tactile game - and this is usually what drives the player.
Gears of War can be played in a Thirdperson mode. Third Person games view the world from over the right shoulder of the character being controlled. This enables you to see the character you are controlling as well as their surrounds. Although not as immersive as first person, third person games enable more complex moves and interactions with the environment.
Gears of War can be played in a Singleplayer mode. Single Player Campaign games focus on one player's experience. Rather than collaborate with other players either locally or online, players progress alone. The campaign style of gameplay offers a connected series of challenges to play through. These chapters work together to tell a story through which players progress. Single player games are able to focus on one experience of a scenario, so that it is usually a richer, more visceral game.
Gears of War can be played in a Cooperative mode. Cooperative Multiplayer games provide an experience that is played symaltaneously by multiple players. Unlike the simple arena competitive multiplayer style games where players try to kill the most enemies, true co-operative games are designed to take a group of players through a campaign experience together. This will involve sections where players have to work together to proceed - either from the sheer difficulty as in Halo 3 on 360 or by the design of levels such as LittleBigPlanet on PS3.
Gears of War can be played in a Competitive mode. Competitive Multiplayer games provide experiences where players compete against each other and the computer. Obviously lending itself to sports and team games, these competitive engagements have also dominated the shooting and fighting genres because of the direct combat and expertise involved in each. Although these games were originally played in a split screen style, more recently they are played online via services such as PlayStation Network, Xbox Live and the Nintendo Wireless Connection.
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Gears of War's gameplay is as fresh today as it ever was. But although I enjoyed it, I did so while being weighed down by cliched characters and derivative plot lines.
I played Gears of War in reverse order. The second game was an exciting battle for freedom against the subterranean threat of the Locust with set pieces and massive destruction straight out of a Roland Emmerich movie. I had expected the first game to be a bit less impressive. While this is true in terms of scope of the story as far as gameplay goes it is almost identical.
Gears of War is the game that proved the power of the Xbox 360 for the mature end of the gaming market. It to some extend re-invented the shooter genre - combining as it did a high level of presentation with excellent controls and playability.
Shooting games present a world in which the character must use shoot their way out of dangerous situations. They provide the player with an array of weapons each tailored to specific tasks. The action unavoidably involves a combination of fisticuffs and gun based fighting that dictates the violent nature of these experiences. Beneath this harsh exterior though is often an intricate tactile game - and this is usually what drives the player.
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