Halo Wars is a Strategy game available on the 360.
Halo Wars is a Strategy game. Strategy games provide experiences that require quick thinking, and forward planning from the gamer. They combine the unfolding tactics of classic games like chess, with more recent board games such as Risk. Usually focusing on a theatre of war context, players enjoy the tactical overview of the battle these games provide.
We have our reporters and community keeping an eye on Halo Wars for you, and we'll keep you up to date with the latest developments as they happen.
The first Halo game for the original Xbox, revolutionised the console first person shooter by getting the controls absolutely spot on. With Halo Wars, Ensemble Studios hoped to do the same for the console Real Time Strategy game. Whilst they didn't quite produce the revolution I hoped for, they still provided a high octane, action packed adventure that appealed to my love of the Halo universe and my strategy roots.
Being an old school RTS fan myself, I welcomed the release of Halo Wars with a mixture of excitement and trepidation. The combination of a great franchise and a respected developer gave much to be thrilled about, however, the almost constant failure to successfully bring the RTS genre to the console from numerous developers, some equally as experienced, was something of a concern.
Mixing up the realms of Halo and real-time-strategy always seemed an odd idea to me. Squad-based shooter? Solid choice. Warthog Kart racing? I can get behind that. But a real time strategy game? That's crazy talk. But Halo Wars, under the steady hand of Ensemble Studios, blew my expectations away. Despite slimmed down controls and a game targeted more at the Halo fan than an Real Time Strategy (RTS) connoisseur, I found the missions combining with the story entertaining and engaging. With addictive multiplayer modes to keep the interest far beyond the campaign, this is a worthy addition to the Halo franchise.
Halo Wars doesn't seem to know what it is. From the cinematic adverts to the ambiguous back-of-the-box bullet points, it's difficult to discern that this is actually a RTS game. Almost as if Microsoft were afraid to admit that this isn't another Halo 3 'let's kick some Covenant ass' game. I have to shamefully admit that I wasn't expecting much from Halo Wars. Having a history with 'proper' real time strategy games like Company of Heroes and only a passing interest in all things Halo gave me the idea that this would pander only to a very casual gaming audience.
Straying away from the FPS genre I was amazed to find Halo Wars a triumph as a Real-time-strategy game. The accessible controls and generous interface meant that it became an unusual family game of the week, kicking off staples such as Little Big Planet or Banjo Kazooie. Despite a lack of depth likely to irritate hardcore RTS fans, this new foray for the Halo series is an entertaining experience for all.
Everything about Halo Wars is slightly deceptive. A cursory glance at the marketing gives the impression that this is another Halo 3-style shooter. Even the back of the box is so ambiguous that my other half assumed it would be one of ‘those' games that she'd be better off missing. But mixing the familiar Halo universe with some standard RTS tenets turned the traditional impression of Halo as a jock-centric shooter into a more thoughtful strategy game.
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