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Prince of Persia (2008) on 360

Prince of Persia (2008) Screen Shots

Prince of Persia (2008) is a Platforming game available on the 360. It can be played in Thirdperson Singleplayer modes.

Prince of Persia (2008) is a Platforming game. Platform games task you with getting from point A to point B. The world you journey through is usually based on different levels, and populated with enemies, switches and lifts to be negotiated. As you work through each level you pick up various collectables that accrue score, special abilities and access to hidden areas.

Prince of Persia (2008) can be played in a Thirdperson mode. Third Person games view the world from over the right shoulder of the character being controlled. This enables you to see the character you are controlling as well as their surrounds. Although not as immersive as first person, third person games enable more complex moves and interactions with the environment.

Prince of Persia (2008) can be played in a Singleplayer mode. Single Player Campaign games focus on one player's experience. Rather than collaborate with other players either locally or online, players progress alone. The campaign style of gameplay offers a connected series of challenges to play through. These chapters work together to tell a story through which players progress. Single player games are able to focus on one experience of a scenario, so that it is usually a richer, more visceral game.

News

We have our reporters and community keeping an eye on Prince of Persia for you, and we'll keep you up to date with the latest developments as they happen.

Reviews

Story Gamer review Sat, 01 May 2010

In 2008 Prince of Persia 360 redefined videogames' favourite Iranian with a new Prince and a more fantastical world. While it never lived up to the memory of The Sands of Time - the basis of the Prince of Persia movie - this reboot is well worth a revisit.

In spite of protests to the contrary from Ubisoft, who claim that they've not forgotten this incarnation of the franchise, the 2008 reboot of Prince of Persia now feels like an oddity, a dead-end.
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Art Gamer review Fri, 25 Dec 2009

What kept me hooked was the story. I felt like I was playing a myth, that I was part of its world and I found myself completely gripped by the experiences of the Prince and Elika. In fact I found the story becoming very familiar the more I played and it struck me how similar it was to an Aladdin retelling. Being such a fan of this type of myth I couldn't help but make comparisons as I went through the game.

The Prince is obviously Aladdin and just as in the fairy tale our lead character is not a Prince, but a hero that has the potential to become one. As in all the good myths he will need to complete the hero's journey to successfully fulfil his destiny.
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Perpetual Gamer review Tue, 30 Jun 2009

Rebooting a franchise can be a tricky task but Prince of Persia does an excellent job in re-launching the series from the roots. I found the game challenging the conventional fairy tale in its delivery, plot, and more definitely in its ending. Borrowing elements from the famous mythological book, a 1001 Arabian Nights, Prince of Persia made me feel as if I was living in that mystical era. I felt the message of the game was all about, appropriately, letting go of the past, and showing me that we can once again believe in magical lands where good and evil are as simple as black and white.

Playing this game reminded me of the first time I watched Disney's Aladdin. When the world of Agrabah was introduced to me I was mesmerised by the magic, the wonder, the hilarity, but most of all the pure genius of it all. How could a carpet give so much expression without a face or any limbs? How could a monkey make you cry laughing without saying a word? This is what Disney does best by making you feel and believe in the unbelievable.
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Family Gamer review Wed, 10 Dec 2008

Prince of Persia is a long running platform series that dates back to the late 80's. Here on 360 and PS3 (as it did on PS2 beforehand) it adds a vertigo inducing action adventure into this mix. Jumping and grappling with the environment in a way not a million miles from Assassin's Creed 360.

Platform games task you with getting from point A to point B. The world you journey through is usually based on different levels, and populated with enemies, switches and lifts to be negotiated. As you work through each level you pick up various collectables that accrue score, special abilities and access to hidden areas.
read on...

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