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Driver: San Francisco has been released on 360 and been provided for us to preview/review by the publisher.
Believe it or not we are still playing it. Here are some extracts of what we made of it in chronological order:
"I love co-op or team based multi-player games. There is nothing quite as much fun as playing a game with friends - thinking tactically as a group, getting support and having a laugh with your friends. It keeps a game fresh, fun and different every time. .."
- Multiplayer Gamer (Thu, 29 Sep 2011)
"Driver San Francisco 360/PS3 celebrates great american chase cars but manages to do so while have plenty of TV-fuelled fun along the way..."
- Motoring Gamer (Thu, 22 Sep 2011)
"Driver San Francisco 360/PS3 happily returns us to a world where car chases are overblown, lives are intruded upon at will and pedestrians always manage to get out of the way..."
- Family Gamer (Fri, 09 Sep 2011)
"This week in the family gaming show Loz and I talk about Driver San Francisco, Driver Renegade 3DS, Disneyland Kinect, Dead Island, El Shaddai, Resistance 3 and Bodycount. Also broadcast on Kerrang Radio..."
- Family Gamer Podcast (Wed, 07 Sep 2011)
Driver, the franchise that started the 3D sandbox city craze returns this winter with Driver: San Francisco.
On PS3, 360, Mac and PC it is set after the final events of Driver 3 and again stars undercover cop Tanner, who is now in a coma following a car crash. A side effect of his accident - stay with us here - is that while comatosed he can jump his consciousness directly from one car to another. Handy because players can move seamlessly between vehicles without stepping on the tarmac. It also lets him leap great distances.
It sounds like an interesting mechanic that although a little bizarre, should be effective at keeping a high pace to the action.
With licensed cars and multiplayer promised and a separate Wii version this looks interesting.
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.
But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.
Our columnists each focus on a particular perspective and fall into one of the following types of gamers: