Support Paul, click to buy via us...
Other GamePeople columnists have reviewed this from their perspective - huh?:
Family Gamer (360)
Perpetual Gamer (360)
Teen Gamer (360)
Scared Gamer (360)
Tech Gamer (360)
Dressup Gamer (360)
Soundtrack Gamer (OST)
Halo Reach has been released on 360 and been provided for us to preview/review by the publisher.
Believe it or not we are still playing it. Here are some extracts of what we made of it in chronological order:
"Halo Reach 360 proves to be an emotionally effecting journey despite the certainty of the ending - something that I found much more unsettling than an unknown future..."
- Scared Gamer (Sun, 28 Nov 2010)
"Halo Reach stirs in new abilities, improved visuals and AI into its steaming pot. But in the end the best thing is that this still tastes like Halo..."
- Teen Gamer (Sat, 06 Nov 2010)
"Halo Reach 360 is full of poignant moments that tell a story that will stay with me long after Bungie start their next project. Whether playing with friends or on my own this is one of the greatest shooters of this generation..."
- Perpetual Gamer (Wed, 03 Nov 2010)
"Halo Reach is a triumphant final chapter, letting me play an integral part in the fight against the Covenant. With so much content and variety this might be the only shooter I'll be playing for next few months, especially as it has such extensive wardrobe options. .."
- Dressup Gamer (Sun, 24 Oct 2010)
"Halo Reach calls the faithful and unbelievers to repent and enjoy. Technically, emotionally and aesthetically this is the best Halo game so far - which probably makes it the best Halo game there will ever be..."
- Tech Gamer (Wed, 13 Oct 2010)
"Halo Reach dances round the perfect formula without stepping on too many toes. Halo remains Halo - which for me is a string of knife edge encounters with enemies that seem as alive as me. For family gamers short on time, Halo Reach's quality makes it all worthwhile..."
- Family Gamer (Sun, 12 Sep 2010)
Halo Reach offers us a chance to 'remember' Noble Team and create a real world monument. Over the next three weeks, visitors can contribute a point of light to form the statue.
As well as the player's contribution to the Team Noble remeberence statue, there are also a collection of three live-action short films from director Noam Murro to bring to life what it was like living on Reach just prior to the Covenant invasion.
As ever, it will be intriguing to see the videogame world meet the uneasy reality of wartime survivors. The Halo 3's Museum video and Reminisce video still standout as both interesting and unerving. Then there are Neiil Blomkampís three Landfall short films, which are by turns chilling and magical.
Halo Reach is released on 13th September 2010. The Standard Edition retails for GPB49.99, Limited edition at GBP59.99 and Legendary editions at GBP99.99 - to reflect their bonus content and collectibles.
Halo Reach is Bungie's swansong to the AI driven FPS that means so much to them and their players.
Halo: Reach prequels the other three Halo games and offers the grand culmination of Bungie's 10 years experience at getting first person shooters right. It has a darker story than previous Halo games as we live through the moments that forged the Halo legend. The game looks darker and more somber as well, along with a little more polish than the previous games.
Like Halo ODST there is no Master Chief character to play. Instead you opt for one of four special forces. This moves away from the dual wielding offence of other Halo games and offers more choice as each unit type has a special ability - bursts of speed, rocket powered flight, shields and invisibility.
Along with a multiplayer game that sees the return of the Headhunter format, we are most excited about the campaign. Reach is another opportunity to experience Bungie's believably intelligent enemies - unrivaled elsewhere. Their deft touch with the Artificial Intelligence makes the campaign tense and engaging whether playing alone or with three friends.
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.
But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.
Our columnists each focus on a particular perspective and fall into one of the following types of gamers: