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Format:
360 Kinect
Genre:
Fighting
Style:
Firstperson
Singleplayer
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Mark Clapham
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Rise of Nightmares will bring the survival horror genre to Kinect. Matching House of the Dead for schlocky scares, but will the shooting be as much fun?
Is it possible to be scared by a game while flailing around in the centre of your living room floor? Sega are certainly hoping so, with Rise of Nightmares requiring players to use motion control to melee battle zombies with pipes, knuckle dusters - and sometimes just their fists. The more straightforward controls - punching the air to, well, punch - will be accompanied by on-screen buttons and prompts for more complex actions.
Developed by Sega AM1, known for their work on the House of the Dead series, Rise of Nightmares has a similar B-movie horror approach to its storytelling, putting the player in the role of an American tourist searching for his wife in a monster-filled European castle.
Enemies include zombie nurses and creepy dolls.
Enemies seem fairly standard, with zombie nurses and creepy dolls shown in early screens, although claw handed ballerinas make a change for the norm. The dripping dungeons and dimly lit ballrooms of the environments also seem relatively generic, so it really is going to come down to the controller-less control scheme to set Rise of Nightmares apart from other horror titles.
There's a dual pressure on Rise of Nightmares not just to offer something new in the survival horror genre, but to pioneer that genre on the Kinect. For Kinect to prove that it's more than a device for use in dance and fitness games, then it needs to establish itself as a valid control scheme for more traditional, mature-rated titles like this.
Sega will doubtless be looking to the shaky precedent set by the Wii, which had some early horror hits with games like Resident Evil: Umbrella Chronicles but a gradual loss of interest as players wearied of a stream of on-rails horror shooters that treated motion control as little more than a glorified light gun.
Do survival horror fans want to play such games on Kinect?
Rise of Nightmares is, at least, coming to a platform that has a long history of successful horror and action titles. The question now is whether 360-owning survival horror fans want to play such games on Kinect, or stick to their standard controllers.
Rise of Nightmares is released for 360 (with Kinect required) in September 2011.

Mark Clapham wrote this Reporting Gamer article under the watchful eye of Paul Govan.
"The problem with video game news is that there is so much of it. I've made it my task to sift out the noise and bring you news about games I think you should be excited about."
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