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Driver: Renegade has been released on 3DS and been provided for us to preview/review by the publisher.
Believe it or not we are still playing it. Here are some extracts of what we made of it in chronological order:
"Driver: Renegade attempts to bring back the charm of the original title. It misses the mark, but in the attempt delivers something far more entertaining..."
- Novel Gamer (Thu, 06 Oct 2011)
Driver: Renegade 3DS promises a return to the feel of the first Driver game's movie car-chases and Starsky and Hutch appeal.
What made the original Driver so compelling was the weighty, movie-like vehicle handling, with hubcaps that would pop off around the first fast corner and Dukes of Hazzard-style leaps over the slightest road incline. In short it was the perfect movie car-chase experience.
It's easy to overlook just how ground-breaking the original Driver was, providing gamers with their first taste of riding around an open 3D city with free exploration -- an amazing 2 years before the ground-breaking Grand Theft Auto III caused the "sandbox" genre to explode.
With Driver: Renegade, Ubisoft are returning to the series' roots of driving-focused action, setting the story of the game immediately after the events of the original Driver, showing a desperate Tanner turning to vigilante justice in order to see the criminal elements of New York City brought to an end.
The cars and chases are once more the prime concern, with vehicles used as both getaway and weapon of choice. By performing driving stunts such as near misses and jumps, the Rage Bar will fill which allows powerful attacks to be delivered to enemy cars, with ramming, bumping and barging them off the road.
With 20 story missions, 70 challenges around the city, 50 cars as well as customisation and modification, Driver: Renegade looks set to bring the big console driving experience to Nintendo's 3D handheld.
Driver: Renegade is currently due for release for the Nintendo 3DS in September 2011.
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.
But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.
Our columnists each focus on a particular perspective and fall into one of the following types of gamers: