About GamePeople

Luigi's Mansion 2 3DS News

24/09/2011 Specialist Reporting Gamer News
Guest author: Chris Jarvis
Game Reviews
Home | Family Video Game Guides | Specialist | The Reporting Gamer Column

Subscribe to the Reporting Gamer column:
RSS or Newsletter.


Why not try our Blog, Radio or TV shows. Click for samples...


Luigi's Mansion 2 3DS

Luigi's Mansion 2

Format:
3DS

Genre:
Adventuring

Style:
Singleplayer

Further reading:
Chris Jarvis
Announced

Buy/Support:
Support Paul, click to buy via us...


Luigi's Mansion is continuing to take shape as one of the most remarkable titles due out for 3DS in 2012. Designed specifically for the 3DS, the game makes brilliant use of the 3D display to created haunted rooms, long corridors and to bring the brilliantly vivid characters to life.

While the core gameplay revolves around tracking and capturing the errant spirits loose throughout the spooky mansion, what is already clear is how much effort has gone into making each location part of the playground. Rugs roll up, tablecloths can be pulled off, ceiling fans spun - all to reveal hidden areas and coins and to make every part of Luigi's quest a miniature playground.

Add to this plenty of slapstick and character (and the terrific moment when a ghost changes expression from haunting to a look of sheer terror as it tries to escape Luigi's Poltergust vacuum cleaner) and Luigi's Mansion 2 could be an instant classic when it is released next year.

Luigi's Mansion 2 is currently due for release for the Nintendo 3DS in 2012.

Announced

08/06/2011

Luigi's Mansion 2 promises to bring lighthearted cinematic chills to Nintendo's 3DS handheld with a captivating tale of rattling chains and floating bedsheets.

The only surprise more welcome than Nintendo's sudden announcement of Luigi's Mansion 3DS at this year's E3 expo was that the game was available to play immediately after the press conference. Normally between a game's annoucement and release there is a drip-feed of tantalising information and screenshots before the lucky few are able to get some quality time with a game nearing completion.

A whole new game, rather than a re-release of a prior title on the 3D system, Luigi's Mansion 2 is a legitimate sequel to the classic GameCube adventure.

Playing Luigi's Mansion 2, it immediately feels as though this game has somehow found a perfect home on the 3D handheld. While traversing the external environments the camera sits close behind Luigi as he moves forward into receeding depths to reveal a haunted residence in the distance.

Once inside the camera switches to a side view and each of the 3D rooms becomes like a wonderful interactive diorama, with Luigi moving between the rooms of a spooky mansion. The depth of each room is conveyed beautifully as Luigi scuttles behind obstructions and collects coins. Random power outages plunge the player into darkness, the only lighting coming from Luigi's dim torch and the lightning which flashes eerily outside the windows.

Luigi's Mansion 2 oozes atmosphere and Luigi's own unique and timid character is free to take center stage as he fearfully tackles the spooks as they manifest about him. There is an engrossing and relaxed cinematic style to the proceedings which put me in mind of Scooby Doo's light-hearted scares.

Luigi's Mansion 2 is due for release on the Nintendo 3DS in 2012

Guest review by Chris Jarvis


You can support Paul by buying Luigi's Mansion 2



Subscribe to this column:
RSS | Newsletter

Share this review:

Chris Jarvis wrote this Reporting Gamer article under the watchful eye of Paul Govan.

"The problem with video game news is that there is so much of it. I've made it my task to sift out the noise and bring you news about games I think you should be excited about."


© GamePeople 2006-13 | Contact | Huh?

Grown up gaming?

Family Video Game Age Ratings | Home | About | Radio shows | Columnists | Competitions | Contact

RSS | Email | Twitter | Facebook

With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.

But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.

What sort of gamer are you?

Our columnists each focus on a particular perspective and fall into one of the following types of gamers: