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Lego: Pirates of the Caribbean has been released on DS and been provided for us to preview/review by the publisher.
Believe it or not we are still playing it. Here are some extracts of what we made of it in chronological order:
"Pirates of the Caribbean DS crams in a huge amount of content into the little DS. Even with all this though, the lack of multiplayer, some special abilities and reduced levels means that this feels second rate next to the Wii. Here's what our junior gamer made of it....."
- Junior Gamer (Tue, 17 May 2011)
Lego: Pirates of the Caribbean is another strongly themed adventure from the widely loved Lego platform games. Although the marketing is obviously a big driver here - with the game releasing alongside the new Pirates of the Caribbean: On Stranger Tides film - the quality of the previous games should ensure this is more than a derivative movie tie-in.
Disney and TT Games have just announced their new Lego video game Lego Pirates of the Caribbean. Although the first of their Lego games to be published by Disney, TT Games have a considerable pedigree with their previous Lego titles.
These games use the favourite block building toy as the centre piece of a platforming experience that is entirely rendered in the little bricks. Players take control of over 70 different Pirate characters as they work their way through each level filled with hidden items and things to build.
Storylines, locations and characters from the first three films will feature - Pirates of the Caribbean: The Curse of the Black Pearl, Pirates of the Caribbean: Dead Man's Chest and Pirates of the Caribbean: At World's End, as well as the upcoming fourth film, Pirates of the Caribbean: On Stranger Tides.
The timing is obviously planned to capitalise on the last cinema outing for Jack Sprat and crew, but with TT Games behind it promises to be more than a simple Movie spin off.
Lego: Pirates of the Caribbean will be released for Wii, Xbox 360, PlayStation 3, PSP, DS and PC on May 2011.
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.
But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.
Our columnists each focus on a particular perspective and fall into one of the following types of gamers: