Support Paul, click to buy via us...
Super Scribblenauts has been released on DS and been provided for us to preview/review by the publisher.
Believe it or not we are still playing it. Here are some extracts of what we made of it in chronological order:
"Super Scribblenauts' inventive game play relies as much on the player's imagination and life experience as on its own design. Educationally it's both engaging and unusual in a way that will appeal to Kinesthetic learners..."
- Teaching Gamer (Tue, 26 Oct 2010)
Super Scribblenauts DS does more than fix the physics. With 800 new objects and countless adjective driven variations there are more ways to solve each puzzle than ever.
Super Scribblenauts extends the text based problem solving game with event more random objects. Like the first game, players are presented with a problem that they solve by conjuring everyday objects by simply naming them.
Nouns are joined by adjectives as players can solve puzzles in even more ways. Once objects are created, players use the touch screen to combine them and complete the level. 120 new levels are provided this time, along with 10,000 adjectives, 800 new objects, not to mention the level editor and hint system.
Widely praised for its inventive nature first time around, we are hoping for some more robust physics to accompany the encyclopedic array of items. First impressions are promising though with new precise D-pad interactions and reworked weight, buoyancy and friction.
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.
But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.
Our columnists each focus on a particular perspective and fall into one of the following types of gamers: