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Dirt 3 has been released on PS3 and been provided for us to preview/review by the publisher.
Believe it or not we are still playing it. Here are some extracts of what we made of it in chronological order:
"Dirt 3 sets out its stall for the future. However, it's the sense that this game knows what's important and where it has come from that gives it a real sense of soul..."
- Soulful Gamer (Wed, 25 May 2011)
Dirt 3 returns with the same solid handling, but now seats it in an expanded range of locations, features and events. More of the same is by no means a bad thing here.
Dirt 3 is the next game in the (previously named) Colin McRae Rally series, developed and published by Codemasters. This version continues the realistic timed driving challenges but adds new modes and features. The games offers a split screen two player mode as well as a new cockpit camera view.
There are a new set of 50 cars that represent not only modern vehicles but also classic performers from five decades of the sport. Of most note is the inclusion of Ken Block's modified DC Shoes Ford Fiesta and official World Rally Championship Cars and Classic Group B Rally Cars such as the Audi Quattro.
The game breaks down its challenges into three main rally classes. Nine of these are pure rRallying: WRC, Open rally(Rally America), Super rally 2000, Group B(4WD), Raid, 60s rally, 70s rally, 80s rear wheel drive and 90s. The remaining six focusing on non rally events: Rallycross, Modern Trailblazer, Classic Trailblazer, Landrush trucks, Landrush Buggies and Gymkhana.
The overall feel is a return to basics, with simpler menus and less clutter landing you into the drivers seat much quicker. This is all about Dirt 3's impeccably realistic driving that asks you to balances power and finesse on the knife-edge of each track.
Dirt 3 will be released on 24 May 2011 for the PlayStation 3, Xbox 360 and Microsoft Windows.
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.
But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.
Our columnists each focus on a particular perspective and fall into one of the following types of gamers: