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Sniper: Ghost Warrior 2 promises a return to the intense simulation of being a military sniper, alongside an intricate narrative and set in the most detailed game environments currently available.
Many firstperson shooters offer a sniper class: often this is seen as a cheap choice in a multiplayer shooter for players that like to camp and usually the sniper's crosshair offers an easy one-hit kill. Not so in Sniper: Ghost Warrior 2, in which all of the intricacies of being a sniper are simulated within the feel of a modern shooter with cinematic narrative.
Wind speed, angle and range to target are all factors which affect a shot from any kind of distance and Sniper: Ghost Warrior 2 uses all of these factors to create an authentic simulation. Although, with a nod to artistic licence, cinematic camerawork will show the journey of the bullet all the way from the muzzle to the target.
The game's environments also promise an authentic feel, with location based on real world locations. Sniper: Ghost Warrior 2 uses the CryEngine3, arguably the most sophisticated game engine available for recreating outdoor scenes, jungles, mountains, waters and weather.
This is a purely single-player experience, which will see you getting involved in a series of missions aided by your spotter who works alongside you to identify threats and targets. It may seem odd to offer a firstperson military shooter with no multiplayer, but Sniper: Ghost Warrior 2's approach to careful and considered sniper warfare makes this more akin to a puzzle or strategy title than an arcade shooter.
Sniper: Ghost Warrior 2 is currently planned for release on the Playstation 3, Xbox 360 and Windows PC on the 21st August 2012.
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