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The Unfinished Swan has been released on PSN and been provided for us to preview/review by the publisher.
Believe it or not we are still playing it. Here are some extracts of what we made of it in chronological order:
"While initially seeming simplistic but stylish, I found a hidden depth to The Unfinished Swan that few games have matched..."
- Juvenile Gamer (Thu, 27 Dec 2012)
"Unfinished Swan is an unusual puzzle game, told as in interactive fairy tale. Whilst the control scheme may be changeling for very young players, the games visual style and simple physics-based puzzles prove very entertaining when played-though as a family..."
- Family Gamer (Thu, 13 Dec 2012)
The Unfinished Swan shows that the appetite for artful, soul-nourishing games continues to grow as a new monochromatic journey gets underway.
The Unfinished Swan is described as a game about exploring the unknown. As a young boy journey through a completely white world of unfinished artworks, he reveals the city around him through the unique mechanism of hurling black paint. Where the paint hits, the surface detail of his surroundings are revealed.
The look of the world is striking with the stark, white architecture throwing into sharp relief any incidental details in the scene. Like Flower (PS3) and Journey (PS3) the game promises a feeling of an dreamlike storybook adventure through its abstract graphics.
This adventure is almost literally a wild good chase as the journey involves pursuing an errant swan who leaves colourful footprints in its wake. As well as the paint-splattering ability there are other puzzle elements such as growing vines with water and wielding light to overcoming obstacles and puzzles.
Having already been entranced by similarly imaginative and delicate journeys, we are looking forward to seeing what The Unfinished Swan's world has to show us.
The Unfinished Swan is now available on the Playstation 3 via PSN.
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.
But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.
Our columnists each focus on a particular perspective and fall into one of the following types of gamers: