Halo Reach (360)
Support Rowan, click to buy via us...
Little Big Planet 2 puts flesh on the hysterics of the original. Now, as well as laughing, there is more diversity to the challenge. It's a better game for it.
They took some convincing at first, but I managed to get my friends well and truly hooked on the first LittleBigPlanet. Now, even they would agree it was a real watershed for gaming back in 2008. Being on PS3 didn't help it, back then not many of my friends could afford Sony's expensive bit of kit. I had my Dad's to play on so they would all come round to my house.
We loved the first game because we could play together. All of us would pile onto the sofa, a muddle of girl's and boy's limbs protruding in all directions as we wrestle for control of our handpicked Sackboy characters.
LittleBigPlanet 2 took us back to the sofa again, although now quite a few of us have PS3's ourselves there is still no substitute for playing together in the same place. We may have changed a bit in the last couple of years, but happily LittleBigPlanet is still the raucous hysterical little game we all remember.
All of us would pile onto the sofa, a muddle of girls and boys.
Each of you still control your Sackboy and try and get to the end of the level. But although it all starts of like a platform game, you soon find yourself flying, fighting, strategising your way through the levels.
While the playful core of LittleBigPlanet has been left untouched, the rest of the game has pretty much had a rocket stuck up it. Through the eight worlds and 30 levels co-operatively not only gives you access to new areas of the campaign mode, but adds a gleeful satisfaction of completing levels with the highest score - not quite the detail of the Halo Reach (360) meta-game, but close.
We played the first one for ages, but after a while the hysterics gave way to familiarity. LittleBigPlanet 2 has kept us playing a lot longer. There's just so much to do now beyond. Along with the running and jumping there are hats that shoot cake, a grapple hook and even robots you can control. One moment it's a platformer the next a top-down shooter, before kicking into gear as a racing game or switching to a mental puzzle.
I'm not the sort of girl to spent hours creating my own levels, so this part of LittleBigPlanet 2 has gone untouched.
Sure, there are moments when we all shout at the PS3 because the camera is stopping us see a crucial part of the level, or one of us has got stuck somewhere. A couple of my mates (the guys mostly) still say that Sackboy is too floaty and not physical enough. But this really doesn't matter because the rest of the time it is just so much fun.
I'm not the sort of girl to spent hours creating my own levels, so this part of LittleBigPlanet 2 has gone untouched. But that doesn't stop me and my friends benefiting from other people's creations. With three million levels brought forward from the original game, and new ones being added by the thousand, there is just so much to investigate once you have completed the main game.
LittleBigPlanet has always existed in its own marvelously crazy little world. The sequel takes that world and injects all sorts of new toys, tools and possibilities into it. What was fun to laugh about for an evening or two is now much more challenging and intriguing. And with new levels being created almost by the minute, there is an endless playground of games to try.
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.
But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.
Our columnists each focus on a particular perspective and fall into one of the following types of gamers: