About GamePeople

Peggle iPhone Review

27/07/2009 Specialist Touch Gamer Review
Created by
Game Reviews
Home | Specialist | The Touch Gamer Column

Subscribe to the Touch Gamer column:
RSS or Newsletter.


Why not try our Blog, Radio or TV shows. Click for samples...


Peggle iPhone

Peggle

Format:
iPhone

Genre:
Shooting

Buy/Support:
Support Nathan, click to buy via us...


Other GamePeople columnists have reviewed this from their perspective - huh?:
Family Gamer (DS)
Audio Gamer (DS)
Reluctant Gamer (DS)

For any ostriches out there who haven't yet encountered it, PopCap's Peggle is a sort of cross between pinball and Puzzle Bobble in which you fire a limited number silver balls from a cannon at the top of the screen into a field of coloured pegs below, which disappear on contact.

The object is to remove all twenty five orange pegs, while points, bonuses and special powers are gained by removing blue, purple and green pegs respectively. At the bottom a bucket moves from side to side which will retain any balls that fall in. It's a simple concept, but one which is brought to delightful fruition.

While the primary objective of completing each level is fairly straightforward, the trick is in racking up the biggest score while you're at it. The way I particularly enjoy achieving this is by picking up bonuses for long distance rebounds between orange, purple and green pegs. I have also developed quite a knack for making the ball glance off a single peg and race straight into the bucket which can be especially useful if you have more orange pegs remaining than available balls.

The design is excellent throughout, but use of explosive colour and music and the end of each stage is especially clever.

Removing a green peg (two per stage) activates a special power, which varies according to which character you are using. Powers include a lengthened basket, a line showing the trajectory of the ball, a second ball and 'zen' vision - a feature which calculates and performs the best shot possible within a certain range of the current cannon position - some of which are more useful for racking up bonuses than others.

The design is excellent throughout, but use of explosive colour and music and the end of each stage is especially clever. I find that the contrast between the concentration and skilful planning necessary to tackle each level and the intensely joyful outbursts that erupt upon completion do a brilliant job of preventing the game becoming samey.

A particularly nice feature is the way that the game anticipates the triumphal celebrations by zooming in and slowing down as the ball approaches the last remaining orange peg (whether it is going to hit it and initiate the near-frenzied colours and music, or slide narrowly by).

Probably the most impressive aspect of Peggle is the skill and subtlety of the control scheme. While major movements of the cannon are made by means of the touch screen, there is a useful wheel on the right-hand side which emulates the mouse scroll of the PC version in allowing precise adjustments. A double tap anywhere zooms in, allowing for greater precision still. What is more, the urge to integrate tilt or shake has been well resisted, preserving the gameplay from compromises that would likely have resulted from attempts to crow-bar them in.

If you turn the thing round 180 degrees, the game-screen flips over too; a small thing, but classy none the less.

Running completely in landscape mode, Peggle also includes something I'm becoming increasingly pleased to see (and frustrated by the lack of elsewhere). I dislike having to hold the 2nd Gen Touch with the volume buttons at the bottom, where they get in the way, but in Peggle if you turn the thing round 180 degrees, the game-screen flips over too; a small thing, but classy none the less.

Value wise, you get 55 stages in normal mode, plus an additional 40 (tricky) challenge stages thereafter, for your 2.99. It was recently on sale at 0.49 for a limited period, and if you're not kicking yourself for missing out on that huge bargain, then you should be. However, there is no need to wait to see if it will be repeated - splashing the full 3 still equates to excellent value in my opinion.

Written by Nathan Morgan

You can support Nathan by buying Peggle



Subscribe to this column:
RSS | Newsletter

Share this review:

Nathan Morgan writes the Touch Gamer column.

"I review a mixture of established iPhone titles and new releases from across various genres. My reviews place particular emphasis on how each game makes use of the unique potential that the interface of the iPod Touch offers."

Here are the games I've been playing recently:




© GamePeople 2006-13 | Contact | Huh?

Grown up gaming?

Home | About | Radio shows | Columnists | Competitions | Contact

RSS | Email | Twitter | Facebook

With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.

But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.

What sort of gamer are you?

Our columnists each focus on a particular perspective and fall into one of the following types of gamers: