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The influence of the arts is quite obvious in games, both past and present. A game designer exhibits a certain degree of artistic creativity when constructing animation, colours and themes for their players.
Consider a game such as Pac-Man, a widely popular arcade game from the 80's. The artist is quite aware that his game must be colourful, appealing and must provide a challenge. The primary goal of visual art is to appeal to the senses, to entice our eyes with bright, vibrant colours. The eye is naturally drawn to colour. Games employ colour as a way to stimulate and thereby, pique interest.
Although Pac-Man is not elaborate in its animation when compared to the more modern technology of today's games, the player is drawn to the colours and nearly becomes addicted to the challenge presented. They devour colourful fruits and gather points while simultaneously dodging the enemy animated character.
The player is drawn to the challenge and almost does not want to cease playing until the ultimate goal is achieved - acquiring as many points as possible while having had his senses stimulated by colour and sound effects.
Ms. Pac-Man games emerged as a direct result of the popularity of her male game counterpart. Even more interesting, the Pac-Man game phenomena soared to such heights that even a song was composed, elevating the games' success even more! Pac-Man Fever received ample air play during this period.
One of the earliest and simplest games of childhood is Candy land. In this classic board game, there are no complex rules, no unattainable goals. The players simply journey around the board, ever mindful of the bright colours displayed before them. Everyone is a winner in this game. Think also of a game such as Pictionary, which forces us, despite level of artistic skill, to unleash those skills on an easel and prompt others to guess a word or phrase.
Michael Jackson's art, music and dance style is undeniably unparalleled and will never die. His genius inspired a Disney theme park ride entitled Captain Eo. Jackson's gangster themed video Smooth Criminal also influenced Sega Games like the Al-Capone-inspired clothing and Michael's rough gangster demeanour and mannerisms were duplicated in their version of Moonwalker.
Classic pinball games with their backboards of elaborate art appeal to many senses at once, combining music, flashing lights and colourful drawings. Casino slot machines utilize this method - the song Walk like an Egyptian can be heard playing constantly throughout one of its Middle East-themed chance games.
The colourful electronic game Simple Simon incorporated sounds and rhythms to encourage the players to remember a pre-composed pattern of sounds. Around this same time period, there was another electronic game referred to as Merlin that was similar to tic-tac-toe. This hand-held game encouraged players to compose their own songs, incorporating flashing lights and upbeat tempos. Additionally, when playing the standard game of tic-tac-toe, if the player lost to Merlin, an almost laughing musical rhythm is audible.
Even classic board games such as Monopoly and The game of Life have presented us with artistic, universal themes. When one spins the dial of a board game or rolls the dice, we can't predict where we will land - jail, bankrupt or rich.
So you see, art in itself, has a major influence on games and life in general, and perhaps it always will.
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.
But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.
Our columnists each focus on a particular perspective and fall into one of the following types of gamers: