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I never thought such a small game could make me feel so many emotions in such a small space of time. Flower is meditative and relaxing, but also uncomfortable and exhilarating in those last few sections. I felt surprisingly protective over the beautiful early world - particularly when it changes later with decay and darkness - the feeling of anger I experienced over what happens was close to shocking.
This is a truly unique game and by wearing its heart on its sleeve Flower showed me what giddy heights videogames can achieve within the medium. It wasn't as accessible as I'd hoped it would be for the family, but it became a personal journey far more beautiful and moving than I ever dreamed it could be.
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.
But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.
Our columnists each focus on a particular perspective and fall into one of the following types of gamers: