About GamePeople

de Blob Wii Guide

11/10/2008 Family Family Gamer Guide
Created by
Game Reviews
Home | Family Video Game Guides | Family | The Family Gamer Column

Subscribe to the Family Gamer column:
RSS or Newsletter.

Why not try our Blog, Radio or TV shows. Click for samples...

de Blob Nintendo Wii

de Blob

Nintendo Wii


Support Andy, click to buy via us...

de Blob is a rolling around platform where the environment plays a big part in the experience. This takes its queues from games like Super Monkey Ball Wii, Mercury Revolution Wii and Dewy's Adventure Wii although avoiding the problematic level tilting controls of these games.

It's one of those type of game genres...

Platform games task you with getting from point A to point B. The world you journey through is usually based on different levels, and populated with enemies, switches and lifts to be negotiated. As you work through each level you pick up various collectables that accrue score, special abilities and access to hidden areas.

But why is it any better than the others...

de Blob's main novelty is its world painting play mechanic. The player is presented with a black and white world - literally a blank canvas - and progresses by collecting paint and patterns and painting their way around the place.

Each of these blank canvass worlds lets the player progress once they have painted the required number of buildings. Additionally, there are a number of challenges along the way that task them with painting a certain quality of flora, fauna and architecture a particular colour.

These more specific tasks make the player mix different paint colours to obtain the required tone. This is similar to Mercury Revolution Wii and certainly adds another dimension to the gameplay. Our five year old became fascinated with the colours she could create from a basic set of primary paints

The game delivers its platforming challenge by asking the player to make difficult jumps (with a shake of the Wii-mote) and make careful selections about which items to colour. Hazards and enemies are introduced as you progress that hamper your ability to collect paint and navigate the world. Although this is platforming with a twist de Blob manages to stay true to its genre.

So what experience should I play this game for...

Seeing the Paddington Bear like black and white world slowly come to life as you splash colour all over it is a great feeling. As the life giving colour drips down over the various materials they start to move and groove to the music. Either watching or playing this is an experience that really makes platforming fun again.

And when can I take a break...

de Blob's levels are split into sub-challenges that can be tackled as time allows. It takes an hour or so to acclimatise to the world painting controls, and how the various enemies and power ups can be utilised.

After four or five hours with the game you will have encountered the majority of what it has to offer. But even after you have played through the twenty hours or so of the single player there are still a variety of multiplayer games to extend the experience.

This is a great game for who...

Super young players may need some assistance here to progress. Because your supply of paint is limited and lost if you touch any water, considerable care is required.

Intermediate players may take a little while to get used to the Nun-chuck controls - where the stick controls movement like seen in Zelda: Twighlight Princess Wii. The steady level of difficulty combined with the bright and breezy aesthetic makes this a game well suited for those towards the casual end of the gaming spectrum.

Experts may find the novelty wears off here before the game is completed. There is a degree of repetition to the various tasks which are often more about working through the achievable tasks, rather than presenting new platforming challenges. They may be better served by the more puzzle centric (and harder) action of Mercury Revolution Wii.

Written by Andy Robertson

You can support Andy by buying de Blob

Subscribe to this column:
RSS | Newsletter

Share this review:

Andy Robertson writes the Family Gamer column.

"Videogame reviews for the whole family, not just the kids. I dig out videogame experiences to intrigue and interest grownups and children. This is post-hardcore gaming where accessibility, emotion and storytelling are as important as realism, explosions and bravado."

© GamePeople 2006-13 | Contact | Huh?

Grown up gaming?

Family Video Game Age Ratings | Home | About | Radio shows | Columnists | Competitions | Contact

RSS | Email | Twitter | Facebook

With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.

But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.

What sort of gamer are you?

Our columnists each focus on a particular perspective and fall into one of the following types of gamers: