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A Christmas Carol on DS

A Christmas Carol Screen Shots

A Christmas Carol is a Platforming game available on the DS. It can be played in Thirdperson Singleplayer modes.

A Christmas Carol is a Platforming game. Platform games task you with getting from point A to point B. The world you journey through is usually based on different levels, and populated with enemies, switches and lifts to be negotiated. As you work through each level you pick up various collectables that accrue score, special abilities and access to hidden areas.

A Christmas Carol can be played in a Thirdperson mode. Third Person games view the world from over the right shoulder of the character being controlled. This enables you to see the character you are controlling as well as their surrounds. Although not as immersive as first person, third person games enable more complex moves and interactions with the environment.

A Christmas Carol can be played in a Singleplayer mode. Single Player Campaign games focus on one player's experience. Rather than collaborate with other players either locally or online, players progress alone. The campaign style of gameplay offers a connected series of challenges to play through. These chapters work together to tell a story through which players progress. Single player games are able to focus on one experience of a scenario, so that it is usually a richer, more visceral game.

News

We have our reporters and community keeping an eye on A Christmas Carol for you, and we'll keep you up to date with the latest developments as they happen.

Reviews

Story Gamer review Fri, 04 Jun 2010

A Christmas Carol DS is based on a story so perfectly structured that it has little room for interaction. Sensibly, the game opts for embellishing the narrative with gameplay elements rather than adapting it, presenting a competent retelling of the story garnished with minigames and diversions of variable quality.

I'm not a fan of Disney: I find most of their films toothless and sentimental, with a sugary and banal core; I dislike the relentless marketing machine that bombards children to nag for an endless wish list of expensive merchandise and holidays to theme parks; and I especially dislike the way they overwrite classic stories with their own versions, smacking the difficult, interesting corners off literature and history to fit within a bland Hollywood idea of what constitutes acceptable fodder for children.
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