Alan Wake is a Adventuring game available on the 360 OST. It can be played in Thirdperson Singleplayer modes.
Alan Wake is a Adventuring game. Adventure games are enjoyed for two reasons: they provide enemy encounters that require tactics and strategy to conquor, and they create a fantasy world in which to explore and adventure.
Alan Wake can be played in a Thirdperson mode. Third Person games view the world from over the right shoulder of the character being controlled. This enables you to see the character you are controlling as well as their surrounds. Although not as immersive as first person, third person games enable more complex moves and interactions with the environment.
Alan Wake can be played in a Singleplayer mode. Single Player Campaign games focus on one player's experience. Rather than collaborate with other players either locally or online, players progress alone. The campaign style of gameplay offers a connected series of challenges to play through. These chapters work together to tell a story through which players progress. Single player games are able to focus on one experience of a scenario, so that it is usually a richer, more visceral game.
We have our reporters and community keeping an eye on Alan Wake for you, and we'll keep you up to date with the latest developments as they happen.
We discuss how Alan Wake evokes a sense of place and then loses us in it as we career to an never ending stream of distant lights. We end up seeing it as one of a very few grownup games that aren't embarrassing to be caught playing.
Before the tape started rolling, here are our scribbled notes.
In todays instalment Bob and Fred our scripted duo have been enjoying Wolverine, perhaps a little too much.
Alan Wake intentionally hobbles their open world and narrative to create the first genuinely interesting videogame story. Remedy's restraint with the environment and story mean they work together to support gameplay rather than compete with it.
Alan Wake 360 is a horror action adventure that paints a delightful picture, but its reliance on combat left me wanting something more. It wears the trappings of a good horror novel but without the trademark scares and plot twists the genre is known for.
I had been patiently waiting for Alan Wake ever since I saw the first trailer, included when I bought my 360 at the end of 2006. The promise of a game mixing Twin Peaks with Silent Hill and those cutting-edge visuals had a real effect on me.
Alan Wake, despite its technical prowess, still feels half-a-decade old. But rather than holding it back, these limitations make the game more intense and believable.
The more time I spent with Wake, the more I was impressed by the game's delicate balance between subtle detail, and its grandiose scale. Wake's choice of holiday destination, Bright Falls, is afforded a sense of place within Wake's world.
Alan Wake 360 is a linear but beautifully executed horror thriller with a real sense of place and tremendous atmosphere. The plot may be hokey, but Alan's headlong flight through the dark is an unforgettable gaming experience.
Most adults aren't afraid of the dark in the way children are. Most of us can negotiate our own homes in a powercut. I, for one, can find my way from my bed to the bathroom without switching the light on, with maybe only four or five furniture-collision-related injuries suffered along the way.
Alan Wake 360 gets the light and dark gunplay right before worrying about the fear factor. And it is the jubilation of shooting fun that stayed with me more than the zombies.
Alan Wake has been a long time coming, and possibly has become overly enlarged in our view due to the wait. Despite high expectation though it delivers an experience that stays with you long after you have put the controller down.
Alan Wake works because it feeds our shared fear of the dark. Rather than cheap shocks, this is a creeping insipid horror, and I enjoyed every moment of it. Suspense, foreshadowing and lighting are all expertly used to create an inescapably dark atmosphere.
After five years in the making Alan Wake, Remedy's latest game reaches shelves. I adored Max Payne's pulp noir fiction and have been itching to see how they'd tackle Twin Peaks influenced suspense horror. The result is a game that blends horror and action more proficiently than any title before it, with a sublime melding of story and atmosphere.
Alan Wake wants to be emotive and psychological. It constantly barraged me with smug references to other works of fiction in the hope that I would compare the two favourably. But in the end this is fun to play, but by no means unsettled me as a person.
Alan Wake advertises itself hard as a Psychological Action Thriller. This conjures up images of being truly unnerved by the experiences within. Unfortunately while it holds these lofty ambitions, it doesn't quite achieve them. The more I played it the more plainly flawed it felt. Enjoyable as a game but forgettable as an emotional experience.
Alan Wake could have been all-important for the Xbox 360. But falling short of expectations, it's a game as waylaid as me, while still provided an old-fashioned thrill.
Alan Wake was in its planning stages around the time I dropped out of gaming. Four years later, it was announced at E3. Five years after that, it was in my Xbox 360.
Alan Wake has a soundtrack that mixes alt-rock, psychedelia and pulp-twang with Petri Alanko's haunting orchestral landscapes. Although more noticeably uneven when out of the game, the mix manages to create a pleasurable and less earnest listen.
The soundtrack is available in the Alan Wake Limited Edition box set. Not only nicely packaged in a faux book box, it also comes with a real novel, the game itself and plenty of other goodies. The soundtrack is on a CD and as such will play on any CD player. My mp3 player seemed to struggle to bring up names for each track, so I had to add them manually - listed at bottom.
Alan Wake took its time, and the quality is telling. But, for all you know about the game's mechanics, it's not until you look it in the eye first hand that you appreciate what makes it quite so exciting.
Alan Wake has been in a holding pattern for a few years. It was first announce alongside the brand new Xbox 360, and in the intervening time has changed somewhat.What started out as an open world experience taking cues from the likes of Grand Theft Auto or Red Dead is now paired down to a more directed experience. It was originally more of a thriller game with a lot less action, but gunplay and combat now form a big part of the game.
Our video game coverage is driven by our columnists. We have tracked down people we think have engaging or unusual perspectives on video games. We then present each of then in their own minisite. You can browse each of these via the Column menu on each page or visit the Columns page.
If you aren't sure which of our columnists you like, you can dip into our stream of Reviews, Articles, Blogs and News. Or maybe try your luck with reviews for a particular Console, Genre or Play style.
Each column is an easy way to follow our writers. They focus on a particular perspective and offer hand crafted anecdotal reivews.
The best place to start depends on how you play games and what sort of person you are: