Bolt is a Platforming game available on the Wii 360. It can be played in Thirdperson modes.
Bolt is a Platforming game. Platform games task you with getting from point A to point B. The world you journey through is usually based on different levels, and populated with enemies, switches and lifts to be negotiated. As you work through each level you pick up various collectables that accrue score, special abilities and access to hidden areas.
Bolt can be played in a Thirdperson mode. Third Person games view the world from over the right shoulder of the character being controlled. This enables you to see the character you are controlling as well as their surrounds. Although not as immersive as first person, third person games enable more complex moves and interactions with the environment.
We have our reporters and community keeping an eye on Bolt for you, and we'll keep you up to date with the latest developments as they happen.
Bolt Wii isn't just the usual aping of a movie story, it's an original prelude to the film. Not technically impressive, but perfect for the film's target audience and a great experience for fans of the movie.
Bolt isn't your run of the mill movie cash-in game, instead it's only inspired by the film and starts with everyone's, or at least now my, favourite Hamster Rhino preparing to watch the Bolt DVD boxset.
Oh dear, another movie game, I thought as I saw Bolt. We all know about movie games... don't we? Cheap, quickly made games with badly laid out levels and bad gameplay. This is the type of game I really hoped Bolt wouldn't be.
The game opens with a nice little cinematic from Disney, not really explaining much (though it features a talking hamster!). Talking hamster aside, this seemed to me a slightly clumsy way to set up the game.
Bolt is the video game of the Disney movie that sees a movie star crime fighting dog come to terms with his made up persona. While there may have been a tick missed in capitalising on this dual reality, the developer's focus on the more exciting movie-world certainly creates scope for more excitement.
Fighting games revolve around the interaction of two or more characters in some form of physical combat. Players learn to control characters through either memorisation of button combinations to access more advance moves, or by their reactions and accurate timing.
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