Boom Blox is a Platforming game available on the Wii.
Boom Blox is a Platforming game. Platform games task you with getting from point A to point B. The world you journey through is usually based on different levels, and populated with enemies, switches and lifts to be negotiated. As you work through each level you pick up various collectables that accrue score, special abilities and access to hidden areas.
We have our reporters and community keeping an eye on Boom Blox for you, and we'll keep you up to date with the latest developments as they happen.
Five second reviews. Written, folded and photographed by hand for your pleasure. My haikvu's bring you bite sized hand sculpted game reviews. They combine the Japanese art of origami with haiku poetry.
OK, so I'm no expert at these things, but there is something fiendish about this game and the idea behind it. I began with enthusiasm as the back story sounded quite novel. Once I had got through the intro I began to feel a bit bogged down. But my enthusiasm soon turned to huffing and eye-rolling as I began to wade through conversations between the in-game characters. I may have missed the first Spectrobes outing and needed some background, maybe I should sit and listen.
Well into the life of the Wii many were questioning whether third party developers had it in them to produce innovative games which made good use of the controllers. Boom Blox, a collaboration between EA and Stephen Spielberg, laid many of these fears to rest with its imaginative and intuitive use of the Wii-mote.
Puzzle games pose the player a problem to solve, and then provided a limited set of tools with which to solve it. This can be as simple as arranging 2D blocks on top of each other, or as complex as balancing objects in a 3D environment.
It is a delightful thing when time is taken by a studio to develop the experiences we share together. Whether it is a film taking a unique and unpaved route, or a song so layered that it only gives up its form with multiple listens, or a game's control scheme that beautifully bridges the gap between player and hardware, everyone can tell that time and effort has been spent refining these things for their enjoyment. I guess what I am saying here is that good design takes time and effort, and is truly worth it.
The Wii is a machine that prides itself for the creative route it has taken with technology and controls. Nintendo have certainly spent many man hours refining what a next generation platform should really look like. Their rhetoric of focusing on the play rather than the technology has been impressively backed up by the form factor of the Wii. However, their secret here is that only a handful of games have put in a similar amount of effort to get the best out of their system. Wii-Sports made sense of those controllers, but since then very few titles have really 'needed' that Wii-mote and Nun-chuck.
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