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Castlevania: Symphony of the Night on 360

Castlevania: Symphony of the Night Screen Shots

Castlevania: Symphony of the Night is a Platforming game available on the 360. It can be played in Thirdperson modes.

Castlevania: Symphony of the Night is a Platforming game. Platform games task you with getting from point A to point B. The world you journey through is usually based on different levels, and populated with enemies, switches and lifts to be negotiated. As you work through each level you pick up various collectables that accrue score, special abilities and access to hidden areas.

Castlevania: Symphony of the Night can be played in a Thirdperson mode. Third Person games view the world from over the right shoulder of the character being controlled. This enables you to see the character you are controlling as well as their surrounds. Although not as immersive as first person, third person games enable more complex moves and interactions with the environment.

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Reviews

Considered Gamer review Tue, 16 Mar 2010

Castlevania: Symphony of the Night has aged quite badly on XBLA. While it once offered gothic ambience and creepiness, we've since been spoilt by strong storytelling of games like Shadow Complex, so Symphony of the Night felt a bit mindless. The entertaining game mechanics made for a fun experience but an experience that still left me feeling cold and unfeeling towards the purpose behind the game.

Initially I found Symphony of the Night on the 360's Xbox Live Arcade quite confusing. A knowledge of the previous game, Rondo of Blood, would have certainly been useful as the two games overlap. The start of Symphony of the Night depicts a man, Belmont, defeating Dracula before allowing the player to explore Castlevania, a deceptively complex castle. Rather than playing Belmont, you play Alucard the half vampire, half human son of Dracula. It's not explained very well though so I did find it difficult to feel any attachment to my character.
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