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Crackdown 2 on 360

Crackdown 2 Screen Shots

Crackdown 2 is a Adventuring game available on the 360. It can be played in Thirdperson Singleplayer Cooperative modes.

Crackdown 2 is a Adventuring game. Adventure games are enjoyed for two reasons: they provide enemy encounters that require tactics and strategy to conquor, and they create a fantasy world in which to explore and adventure.

Crackdown 2 can be played in a Thirdperson mode. Third Person games view the world from over the right shoulder of the character being controlled. This enables you to see the character you are controlling as well as their surrounds. Although not as immersive as first person, third person games enable more complex moves and interactions with the environment.

Crackdown 2 can be played in a Singleplayer mode. Single Player Campaign games focus on one player's experience. Rather than collaborate with other players either locally or online, players progress alone. The campaign style of gameplay offers a connected series of challenges to play through. These chapters work together to tell a story through which players progress. Single player games are able to focus on one experience of a scenario, so that it is usually a richer, more visceral game.

Crackdown 2 can be played in a Cooperative mode. Cooperative Multiplayer games provide an experience that is played symaltaneously by multiple players. Unlike the simple arena competitive multiplayer style games where players try to kill the most enemies, true co-operative games are designed to take a group of players through a campaign experience together. This will involve sections where players have to work together to proceed - either from the sheer difficulty as in Halo 3 on 360 or by the design of levels such as LittleBigPlanet on PS3.


We have our reporters and community keeping an eye on Crackdown 2 for you, and we'll keep you up to date with the latest developments as they happen.


Story Gamer review Sun, 29 Aug 2010

Crackdown 2 360 takes Agents back to a ruined Pacific City, but while super-powered crime fighting is as irresponsibly fun as ever, this sequel fails to advance either the series or its story.

Narration gets a bad rep these days. The voiceover on Blade Runner was stripped out for the Director's Cut, and the bombastic narration on old show's like Dragnet now comes across as a little quaint. For most visual media, an omnipresent voice leading through the story is too much 'tell' and not nearly enough show.
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Family Gamer review Mon, 09 Aug 2010

Crackdown 2's wonderfully distracting world offers a rich place to play and hunt. Although, in the absence of split-screen multiplayer, we were restricted to turn-taking the playground spirit kept us going long into the night.

The original Crackdown was initially memorable because of the beta access it gave to Halo 3. However, it went on to be very well received with its most absorbing part being the collection of the 500 agility orbs scattered around Pacific City. Obsessive gamers spent hours and hours searching for and then trying to reach the little green globes, with many tucked away hidden from sight.
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Soulful Gamer review Thu, 15 Jul 2010

Crackdown 2 is a clone. The open-world playground feels asphyxiated. Running on the remaining fumes of the original's happy accident, Crackdown 2 lacks variety. But most importantly it's missing the joyous fun we all flocked to the first time round.

The secret to the original Crackdown's success was surprise. With the Halo 3 beta packaged along with it the game played second string to Microsoft's standard bearer. Discovering the madcap madness of its open-world, proto-superhero tale was an explosive collision of bugs, glitches, explosions and barrage of phrases ending in 'Agent!'.
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Returning Gamer review Tue, 13 Jul 2010

Crackdown 2, to eyes seasoned by classic sequels, was a huge letdown. It should have expanded on the first defining game, but in the end it was just 500 more orbs of the same - addictive, but familiar.

Before gaming lost its grip on me, the idea of a sequel was exciting. It had the potential to be anything and everything. It could be a continuation, an evolution, an addition, an exploration, even a redefinition. Zelda to Zelda II, Mario 2 to Mario 3, Bubble Bobble to Rainbow Islands.
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Tech Gamer review Thu, 08 Jul 2010

Crackdown 2 360 is an amplification of the first game. While offering more of what made the first game so much fun, it also ticks some important technical boxes. Less buggy, more dynamic and with an impressive four-player co-op there has obviously been considerable investment here.

Heading back to Pacific City never felt so good with new orbs to collect, new enemies to defeat and new powers to exploit. With a terrible virus sweeping through the city giving rise to the zombie-like Freaks, there's never been a more desperate need for you. Agent!
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Dressup Gamer review Thu, 08 Jul 2010

Crackdown 2 360 continues the compulsive game play with just a few new twists. Leaping tall buildings, throwing cars and a ludicrous arsenal make it great to don the agent's uniform again.

When the announcement of a new game is greeted by standing and cheering, it's always going to be hard to meet that expectation. The moment Crackdown 2 arrived, I worried it wouldn't live up to what I'd been imagining for the past year.
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