Dance Central is a Rhythymaction game available on the 360. It can be played in Singleplayer modes.
Dance Central is a Rhythymaction game. Adventure games are enjoyed for two reasons: they provide enemy encounters that require tactics and strategy to conquor, and they create a fantasy world in which to explore and adventure.
Dance Central can be played in a Singleplayer mode. Single Player Campaign games focus on one player's experience. Rather than collaborate with other players either locally or online, players progress alone. The campaign style of gameplay offers a connected series of challenges to play through. These chapters work together to tell a story through which players progress. Single player games are able to focus on one experience of a scenario, so that it is usually a richer, more visceral game.
Dance Central adds new downloadable tracks as it ups the ante for both dancers and dance games on the 360.
With three Kinect dance games now available (Dance Central, Dance Evolution and Dance Paradise) the genre is seeing a return to the halcyon days of Dance Dance Revolution. Only now it's Dance Centrals controller-less moves that are leading the pack.
Recently I dropped in at Dance Central to see how things were progressing in the Land of Gaming.
It wasn't entirely out of love and concern for my offspring that I undertook this journey. No, I wanted to find this elusive thing called Agency, which That Voice from the Twitosphere occasionally refers to when waxing lyrical about Gaming.
Dance Central's distinct style and worthy track-list play perfectly to the hardcore Rock Band crowd. But turn-taking multiplayer and no on-screen avatar means it is less than convincing for a wider audience.
Exuberant dance and fitness games are an excellent match for Kinect's limb tracking technology. But after my recent glee over Just Dance 2 and heightened expectations of Kinect's one-to-one body tracking from Kinect Sports I came away from Dance Central not quite as enthralled as I expected to be.
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