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Dead Space on PS3 360

Dead Space Screen Shots

Dead Space is a Shooting game available on the PS3 360. It can be played in Thirdperson Singleplayer modes.

Dead Space is a Shooting game. Shooting games present a world in which the character must shoot their way out of dangerous situations. They provide the player with an array of weapons tailored to specific tasks. This unavoidably involves a combination of fisticuffs and gun based fighting that dictates the violent nature of these experiences. Beneath this harsh exterior though is often an intricate tactile game - and this is usually what drives the player.

Dead Space can be played in a Thirdperson mode. Third Person games view the world from over the right shoulder of the character being controlled. This enables you to see the character you are controlling as well as their surrounds. Although not as immersive as first person, third person games enable more complex moves and interactions with the environment.

Dead Space can be played in a Singleplayer mode. Third Person games view the world from over the right shoulder of the character being controlled. This enables you to see the character you are controlling as well as their surrounds. Although not as immersive as first person, third person games enable more complex moves and interactions with the environment.

News

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Reviews

Movie Gamer review Mon, 20 Jun 2011

Dead Space borrows classic horror movie elements, but its clever approach to interface and the lack of cut scenes create something far more immersive, intense and, ultimately, scary. Whereas in horror movies we share the nightmare, in Dead Space we live it.

Isaac Clarke is our hero and avatar throughout Dead Space. He's part of a repair team dispatched to the USG Ishimura, a Planet Cracker (apparently, the best way to mine a planet's resources is to take it apart first), which has been out of contact for some time. What they find on board is far worse than the expected broken satellite relay.
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Story Gamer review Fri, 05 Nov 2010

Dead Space 360 welds together survival horror and science fiction to create a dark, oily futuristic nightmare. While the atmosphere is excellent, the heavily-scripted story and punishing set-pieces left me stuck in a dead end.

The name of protagonist Isaac Clarke suggests that Dead Space's two great influences are the classic SF of Isaac Asimov and Arthur C Clarke, which suggests cosmic scope and big human issues.
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Scared Gamer review Tue, 02 Jun 2009

Dead Space has rightfully gained Sound Design of the Year and Audio of the Year awards from the Game Audio Network Guild. As in any good horror title, be it film or game, the careful use of audio can mean the difference between the mediocre and the sublime.

In Dead Space there is always something happening to keep you on the edge of your seat. Be it the barely audible murmurings and screams, creaking ship noises or the occasional ‘did I just hear something behind me?' moments, the audio design is spot on for creating an atmosphere of dread and tension.
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Poetic Gamer review Sun, 28 Sep 2008

Here's a poem a wriote while playing, Deadspace.

In Dead Space there is always something happening to keep you on the edge of your seat. Be it the barely audible murmurings and screams, creaking ship noises or the occasional ‘did I just hear something behind me?' moments, the audio design is spot on for creating an atmosphere of dread and tension.
read on...

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