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El Shaddai on 360

El Shaddai Screen Shots

El Shaddai is a Fighting game available on the 360. It can be played in Thirdperson Singleplayer modes.

El Shaddai is a Fighting game. Fighting games revolve around the interaction of two or more characters in some form of physical combat. Players learn to control characters through either memorisation of button combinations to access more advance moves, or by their reactions and accurate timing.

El Shaddai can be played in a Thirdperson mode. Third Person games view the world from over the right shoulder of the character being controlled. This enables you to see the character you are controlling as well as their surrounds. Although not as immersive as first person, third person games enable more complex moves and interactions with the environment.

El Shaddai can be played in a Singleplayer mode. Single Player Campaign games focus on one player's experience. Rather than collaborate with other players either locally or online, players progress alone. The campaign style of gameplay offers a connected series of challenges to play through. These chapters work together to tell a story through which players progress. Single player games are able to focus on one experience of a scenario, so that it is usually a richer, more visceral game.


El Shaddai: Ascension of the Metatron

El Shaddai is released in its native Japan to critical acclaim, amidst a flurry of apocryphal merchandise.

With the Japanese version released I've had a better snoop around images and video available for the game. Although there have previously been various press releases and screen shots, it was good to finally see protagonist Enoch as he, led by the Lord's top angel Lucifel, enters the tower of Babel to capture the renegade Fallen Angels -- pictured in the updated screens here.
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Previous news:
Future of Gaming Award
El Shaddai Announced


Family Gamer review Mon, 06 Jun 2011

El Shaddai's turns well worn gameplay and magically turns them into something from the future. However, successes in mechanics are not balanced by a deep, ongoing or inventive engagement with the source material.

I don't find old texts like the bible interesting because they are true (in a just-the-facts-mam sense) but because they are an endless resource for imagining the truth, and a place where people have done this through the centuries. The communities that inspire me are those that have taken their founding texts and shaped them around their own time in creative, and sometimes controversial, ways. Playfulness and invention are as important for finding meaning as they are for an enjoyable videogame.
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Scared Gamer review Thu, 06 Jan 2011

El Shaddai: Ascension of the Metatron grasps the cultural nettle in a game that not only draws on traditional texts, but employs an art-style that traverses ethnic divides. Although not hugely scary for the player, this approach will have executives biting their nails come release day.

With a striking minimalist aesthetic El Shaddai: Ascension of the Metatron is certainly eye-catching. Ignition Entertainment's Japanese development house has taken inspiration from the story of Enoch, a religious tale that remains the centre of some debate as to its validity as part of the Old Testament.
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