Fable 2 is a Adventuring game available on the 360. It can be played in Singleplayer Cooperative Thirdperson modes.
Fable 2 is a Adventuring game. Adventure games are enjoyed for two reasons: they provide enemy encounters that require tactics and strategy to conquor, and they create a fantasy world in which to explore and adventure.
Fable 2 can be played in a Singleplayer mode. Single Player Campaign games focus on one player's experience. Rather than collaborate with other players either locally or online, players progress alone. The campaign style of gameplay offers a connected series of challenges to play through. These chapters work together to tell a story through which players progress. Single player games are able to focus on one experience of a scenario, so that it is usually a richer, more visceral game.
Fable 2 can be played in a Cooperative mode. Cooperative Multiplayer games provide an experience that is played symaltaneously by multiple players. Unlike the simple arena competitive multiplayer style games where players try to kill the most enemies, true co-operative games are designed to take a group of players through a campaign experience together. This will involve sections where players have to work together to proceed - either from the sheer difficulty as in Halo 3 on 360 or by the design of levels such as LittleBigPlanet on PS3.
Fable 2 can be played in a Thirdperson mode. Third Person games view the world from over the right shoulder of the character being controlled. This enables you to see the character you are controlling as well as their surrounds. Although not as immersive as first person, third person games enable more complex moves and interactions with the environment.
We have our reporters and community keeping an eye on Fable 2 for you, and we'll keep you up to date with the latest developments as they happen.
Fable 2 is a different game each time you play it, we get three writers at different stages to talk through their experience on the podcast.
Welcome back to the Game People podcast, my name is Paul Govan and I write the Family Gamer Section. Today I'm joined by Rebecca Mayes, Anya Graham and Alex Beech.
Fable 2 initially caused a few rifts in our household as me and my other half bargained over time on our one big screen. But after watching him play the game I was hooked as well, and found myself strangely happy to forgo The Apprentice or Scrubs in favour of watching this fascinating story unfold.
Fable 2 is an adventure game that provides a world in which your decisions can change both events and your character. The standard sort of decisions, fetch quests, fights and deaths all take on added weight as the consequences of your actions visibly impact the game. Not only do your choices affect other characters in the world and the environment itself, but they also make their mark on your character.
Fable II on 360 is undoubtedly a highly enjoyable game, with humour nuance and buckets of gameplay. But when it comes to genuine intimate relationships things are a little lacking. For all the pranks, humour and companionship I never found anyone to really care about. Maybe I was just missing Natal's Milo.
Fable II on 360 is a fantasy role-playing game set in the world of Albion, 500 years after the original. One of the its major selling points is the 'sandbox' gameplay which allows you to go anywhere and do pretty much anything in the villages of Albion that you could do in real life - good or bad. That included things like getting drunk, gambling all your money away, having orgies, buying up houses and businesses, and having a family (or three). It sounded brilliant, but I actually found those aspects of the game to be a bit of a disappointment. That's not to say that Fable II isn't a great game, but there were definitely parts of it that were oversold.
500 years after the first game, we return to Albion in Fable 2 and sculpt a fresh virtual hero. Your actions determine whether you will be good or bad, villain or hero and even good looking or ugly. Watch as you grow up and tackle tough moral choices, choices that affect both your character and their world. This Fable II Limited Collector's Edition also includes an exclusive making-of DVD with game director Peter Molyneux and his team at Lionhead Studios.
Fable 2 is fantasy creation engine masquerading as an adventure game. The player led pacing; the simple direct interactions and the sense of place make this an experience you'll want to return to again and again. Perhaps more than any other game, I trusted the world of Albion to be meaningful, fun and entirely other.
Me and my mates had been following Vanquish for a while - it's the first game from a favourite developer of ours. Shinji Mikami made the first Resident Evil games as well as Viewtiful Joe and is something of a hero for us.
Having poured so many hours into the first Fable game I was finding it difficult to enjoy this sequel. Every aspect of the game appeared to merely iterate on the original and I struggled to see how it could be rated so highly. Only after changing my usual habit and playing as an evil character did the real magic of Fable 2 reveal itself to me. Having such a different perspective really showed me what effect my decisions had on the world of Albion. Although it wasn't perfect I couldn't help but fall back in love with Lionhead's fantastic and funny fantasy world.
When it comes to videogames with moral choices I always take the good and heroic option. For some odd reason I feel there's something illicit or dangerous about going over to the dark side. But I found that playing as a good hero in this game seemed very boring. Part of that feeling comes from spending so many hours in the first game doing exactly the same types of quest.
I love playing games after a long day teaching at school and it's a great way to escape for a while. Fable 2 was one of our family's must have games from last year but for some reason I only managed to play it for a few hours before it was consigned to the pile of unfinished titles. My two sons on the other hand spent many hours on it and both finished it to varying degrees of 'completeness'.
So when a friend recently started talking about how much he was enjoying it I started contemplating picking it up for another whirl. At the same time my elder son was having a second run through the game and while I was watching him pounding iron in the blacksmiths I noticed the eyes on his character glowing a menacing red. Amid the 'chink' of the hammer against steel and the hissing of his blades plunging into the quenching vats, he explained that this was because his character was evil this time around.
Fable 2 is fantasy creation engine masquerading as an adventure game. The player led pacing, the simple direct interactions and the sense of place make this an experience I want to return to. Perhaps more than any other game, I trusted the world of Albion to be meaningful, fun and entirely other.
I was happy to put my time in the hands of an old trusted friend. No not the 360 controller, Metacritic average or even Edge's tight review style. Rather, a one Peter Molyneux, who had convinced me of his video game insight and execution since I first played Populous on the Amiga.
Crafting a believable world that holds the essence of folklore at its heart or is rich with perpetual fragments of mythology is a difficult task to undertake. It only takes a strange character, an unbelievable plot point or out of place dialogue to throw everything. I find games that fall into that trap soon lose my interest and I stop playing them. Those problems boiled up all over the first Fable but in this sequel I can't help but be entranced by the world of Albion and the story that unfolds.
What gives the game such a hold over me is its unique Britishness. Every character has his or her unique voice with some lovely regional variety thrown in for good measure. This might be a minor point to some but it makes all the difference when I'm going to spend a good 20 hours in its world.
Fable on the original Xbox was an ambitious adventure where player's choices were visibly reflected in the protagonist and their abilities.
Fable 2 on 360 looks to capitalise on the promise from the original game, and deliver a fuller experience. Impressively, it succeeds in providing a fleshed out adventure to the original's rough sketch.
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