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Geometry Wars: Galaxies on DS

Geometry Wars: Galaxies Screen Shots

Geometry Wars: Galaxies is a Shooting game available on the DS. It can be played in Singleplayer modes.

Geometry Wars: Galaxies is a Shooting game. Shooting games present a world in which the character must shoot their way out of dangerous situations. They provide the player with an array of weapons tailored to specific tasks. This unavoidably involves a combination of fisticuffs and gun based fighting that dictates the violent nature of these experiences. Beneath this harsh exterior though is often an intricate tactile game - and this is usually what drives the player.

Geometry Wars: Galaxies can be played in a Singleplayer mode. Single Player Campaign games focus on one player's experience. Rather than collaborate with other players either locally or online, players progress alone. The campaign style of gameplay offers a connected series of challenges to play through. These chapters work together to tell a story through which players progress. Single player games are able to focus on one experience of a scenario, so that it is usually a richer, more visceral game.


We have our reporters and community keeping an eye on Geometry Wars: Galaxies for you, and we'll keep you up to date with the latest developments as they happen.


Family Gamer review Tue, 11 Sep 2007

You may think Twin Stick Shooters (TSS) are all about reaction times, ridiculous enemy onslaughts and high scores. That's all in the mix of course, but the enduring TSS are those that somehow mainline their controls into the player's survival instinct. Geometry Wars has always had this quality - of melding man and machine - and has quickly risen in standing and popularity. Although Geometry Wars: Galaxies on the DS doesn't have the horsepower of control fidelity to replicate its big brother on the Wii, there is still a great TSS experience to be had.

There are many references for Geometry Wars' game play, dating all the way back to the old Robotron Williams arcade machine. The mathematical nature of the game is reflected in its trigonometry and descriptions thereof. You control a neon craft in a bounded playfield whilst all about you plays a host of different enemies. Each alien ship has its own flocking pattern and attack path. Through this mathematical minefield survival is the central concern, although amassing points and collecting Geomes also dominates your thoughts. The whole experience is something of a rarity - a simple well executed idea that makes the maths highly playable.
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