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Gran Turismo 5 Prologue on PS3

Gran Turismo 5 Prologue Screen Shots

Gran Turismo 5 Prologue is a Racing game available on the PS3.

Gran Turismo 5 Prologue is a Racing game. Racing games, although sometimes seen as a sporting sub category, are a well established video game genre in their own right.


We have our reporters and community keeping an eye on Gran Turismo 5 Prologue for you, and we'll keep you up to date with the latest developments as they happen.


Returning Gamer review Sat, 13 Dec 2008

In the late 1990's a game appeared that changed the very face of driving games, Gran Turismo. After various hugely successful offerings, in March 2008 (Europe) Polyphony dished out GT Prologue 5, the precursor for the widely anticipated GT 5. Dj vu? Indeed, they did the same with GT4, by launching a prologue version to whet our appetites.

Back to the 1990's, many of us will remember sitting there in awe and wonderment at the race replays. The realistic feel of the driving, and panicking as the competition appeared in the side mirrors! A friend of mine even used to hire the console game out of the local blockbuster for the weekend and spend hours racing his shadow. It would be easy to forget just how big a hit Gran Turismo has been over the years, but it's worth mentioning the stunning development that has gone into the various releases. Truly a Gulliver amongst Lilliputians even 10 years down the line.
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Family Gamer review Tue, 11 Sep 2007

On the Playstation (long before it became the PSOne) Gran Turismo was a revelation. Rather than approximating a driving experience down to the arcade centric games like Ridge Racer or even TOCA, it unblinkingly stared into the face of the motor sport industry and delivered an authentic experience. Where other game had long been marketed a life like driving, Gran Turismo was the first that could truly say it was a Real Driving Simulator.

As such it became a game more about relationships than about horsepower and traction control (stay with us here). Picking up a gamepad to play, the player slowly developed detailed interactions with both cars and circuits. Here they would spend hours fine tuning their skills on certain cars, and memorising every twist, camber and turn of each track. Apart from the real life renderings of other games (Laguna Seca for example) there are no tracks that come anywhere close in my memory to the heady delights of Grindwald.
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