Lara Croft and the Guardian of Light is a Platforming game available on the 360. It can be played in Thirdperson Singleplayer Cooperative modes.
Lara Croft and the Guardian of Light is a Platforming game. Platform games task you with getting from point A to point B. The world you journey through is usually based on different levels, and populated with enemies, switches and lifts to be negotiated. As you work through each level you pick up various collectables that accrue score, special abilities and access to hidden areas.
Lara Croft and the Guardian of Light can be played in a Thirdperson mode. Third Person games view the world from over the right shoulder of the character being controlled. This enables you to see the character you are controlling as well as their surrounds. Although not as immersive as first person, third person games enable more complex moves and interactions with the environment.
Lara Croft and the Guardian of Light can be played in a Singleplayer mode. Single Player Campaign games focus on one player's experience. Rather than collaborate with other players either locally or online, players progress alone. The campaign style of gameplay offers a connected series of challenges to play through. These chapters work together to tell a story through which players progress. Single player games are able to focus on one experience of a scenario, so that it is usually a richer, more visceral game.
Lara Croft and the Guardian of Light can be played in a Cooperative mode. Cooperative Multiplayer games provide an experience that is played symaltaneously by multiple players. Unlike the simple arena competitive multiplayer style games where players try to kill the most enemies, true co-operative games are designed to take a group of players through a campaign experience together. This will involve sections where players have to work together to proceed - either from the sheer difficulty as in Halo 3 on 360 or by the design of levels such as LittleBigPlanet on PS3.
We have our reporters and community keeping an eye on Lara Croft and the Guardian of Light for you, and we'll keep you up to date with the latest developments as they happen.
Lara Croft and the Guardian of Standards: About to set out on her latest adventure, Lara is joined by an unexpected companion.
In terms of gameplay, Witch's Curse isn't too dissimilar to Women's Murder Club on the DS or, over on the Wii, Hidden Mysteries Titanic a series of largely static, detailed locations containing a mix of simple puzzles, generic mini-games, and hidden object searches that look like someone's accidentally overlayed four hundred pieces of clip art in photoshop.
Lara Croft and the Guardian of Light emerges from a chequered personal history with a new multiplayer approach to the series that proves it is possible to teach an old dog new tricks.
I have to admit to a fair amount of scepticism when Guardian of Light was announced. When I saw the screenshots and read that the much-beloved Tomb Raider was to receive a spin-off title, my immediate response was to think "low budget cash-in". When I heard the phrase "twin-stick co-op shooter," I thought "dumbing down." When I heard that the Tomb Raider name had been dropped in favour of the more well-known Lara Croft trademark/moniker my worst fears had been confirmed.
Lara Croft and the Guardian of Light is a great change of pace from the recent flood of side-scrolling brawlers available on the PSN. It plays more like a full-length game than something you'd expect to find in the ten-dollar bin at your local PlayStation Store.
Moving Lara through ancient temple mazes by running, climbing, jumping and grappling feels fluid. It's nice to not be constantly distracted with a nonsensical controller layout. Especially impressive is the method for using your arsenal. Using your right-analog stick to aim adds another layer of comfortable intuition to the controls.
In Today's Scripted Gamer Fred and Bob discuss a teenie tiny Lara Croft.
Lara Croft and the Guardian of Light 360 is a new direction for the turbulent Tomb Raider franchise. With a reduced scope Guardian of Light focuses on providing an combat action experience interspersed with the traditional Tomb Raider-style puzzles.
With the fixed isometric perspective and still-frame cut-scenes I was initially dismayed at how different Guardian of Light was from the classic Tomb Raiders. The sense of exploration, of grand and ancient structures that crumbled under Lara's hands is gone, replaced by a combat-heavy approach that firmly accentuates the light nature of an arcade download experience. No epic vistas or jet-setting adventures across ancient and craggy history here.
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