Lux-Pain is a Adventuring game available on the DS.
Lux-Pain is a Adventuring game. Adventure games are enjoyed for two reasons: they provide enemy encounters that require tactics and strategy to conquor, and they create a fantasy world in which to explore and adventure.
We have our reporters and community keeping an eye on Lux-Pain for you, and we'll keep you up to date with the latest developments as they happen.
Riddled with localisation problems, Lux-Pain still manages to pull off a gripping story that intrigued and disturbed me. Although the mechanics of scratching on the touchscreen to uncover the mental parasites infecting people is one-dimensional; the actual story tackles adult themes in a previously unseen way. I was addicted to uncovering more of this tale and it had the power to get inside my mind and produce a memorable experience.
What I find most disturbing about horror films and books isn't the graphic violence or obvious shocks. It's the slow, subtle and rising menace of fearful situations that really gets me. The Blair Witch Project isn't the greatest horror film, but its lo-fi style and the way it never revealed the antagonist was the key to being a success.
Walking a strange path with its dark story and oddball characters, Lux-Pain is bizarrely compelling. As a graphic novel it suffers from some clunky translation and one-dimension interaction. But the story and characters worked a genuinely moving and dark experience for me. It tackles issues that most videogames wouldn't dare to do and I was drawn back into its world night after night.
It's rare that a game as the ability to get underneath my skin. But Lux-Pain, despite its localisation problems, did exactly that from the very beginning. The main theme is all about investigating and defeating malevolent mental parasites called Silent. But what really affected me was the depth and individual nature of the characters living in Kisaragi City. At first glance they seemed a clichéd array of stereotypes and suffered from some awful writing thanks to the poor localisation. But as I put more time into it the storyline started to reveal some dark and fascinating themes that games rarely approach.
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