Medal of Honor is a Shooting game available on the 360. It can be played in Singleplayer Firstperson modes.
Medal of Honor is a Shooting game. Shooting games present a world in which the character must shoot their way out of dangerous situations. They provide the player with an array of weapons tailored to specific tasks. This unavoidably involves a combination of fisticuffs and gun based fighting that dictates the violent nature of these experiences. Beneath this harsh exterior though is often an intricate tactile game - and this is usually what drives the player.
Medal of Honor can be played in a Singleplayer mode. Single Player Campaign games focus on one player's experience. Rather than collaborate with other players either locally or online, players progress alone. The campaign style of gameplay offers a connected series of challenges to play through. These chapters work together to tell a story through which players progress. Single player games are able to focus on one experience of a scenario, so that it is usually a richer, more visceral game.
Medal of Honor can be played in a Firstperson mode. First Person games view the world from the eyes of the in-game character. You don't see the character themselves apart from their hands, gun or possibly feet as in Mirror's Edge. Because of the imediacy of the experience and sheer volume of visual information the player is offered First Person games lend themselves to the shooting genre. The FPS view enables players to immerse themselves in the experience and react quicker to events in the game. Other games have used a first person view to deliver an unusual perspective on an old genre - Mirror's Edge for example delivers a Platforming genre through a First Person view.
Medal of Honor returns to the bloody battle that is the first person shooter war. Relaunched, it depicts modern warfare for the first time with a harrowing tour of duty in current day Afghanistan.
Having lost ground to the Modern Warfare and Call of Duty series, Medal of Honor has had a massive investment to get it back on track. The unadorned name is as much a statement of intent as anything, it takes the series back to first principles to focus on what is important for an experience like this.
in the past, if you wanted a heady mix of entertaining violence and clichéd, partisan representations of the geo-political struggles of the day, you watched James Bond films. in the last couple of decades, however, this role has been largely fulfilled by first-person shooter video games.
be it as a result of a desire for greater realism or for more narrative sophistication; and whether through direct representation, or alternatively in a more philosophical/symbolic way related to story; like all cultural artefacts, first-person shooters all reflect an interpretation of the context from which they emerge.
Medal of Honour shoots at both worlds. By turns, more considered that Battlefield and brasher than Call of Duty. As a first step for a franchise reborn there is plenty to impress a technical gamer.
Battlefield and Call of Duty appear to be the same game as each other - in direct competition. But scratch beneath the visuals to the technical experience they each deliver and you realise they are very different games - played by very different people.
Medal of Honour 360 is packed with thought provoking and exciting moments. The multiplayer adds hours of game play, but the time spent in the campaign is far more effecting.
Games are supposed to provide a rewarding experience. This sense of reward is encapsulated in words such as addictive, memorable and even scary or disturbing. For me this is most often about the role I play in my games.
Medal of Honour courts two kings as it returns to modern parlance. On multiplayer terms this split personality needs some focus if it is going to convince either Modern Warfare 2 or Battlefield Bad Company 2 players away from their betrothed.
Not so much billed as but presumed to be the filler in the gap between Call of Duty: Modern Warfare 2 and Battlefield Bad Company 2, Medal of Honour (2010) tries to bring tactical warring to close quarters combat.
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