Medal of Honour Airborne is a Shooting game available on the 360. It can be played in Competitive Firstperson modes.
Medal of Honour Airborne is a Shooting game. Shooting games present a world in which the character must shoot their way out of dangerous situations. They provide the player with an array of weapons tailored to specific tasks. This unavoidably involves a combination of fisticuffs and gun based fighting that dictates the violent nature of these experiences. Beneath this harsh exterior though is often an intricate tactile game - and this is usually what drives the player.
Medal of Honour Airborne can be played in a Competitive mode. Competitive Multiplayer games provide experiences where players compete against each other and the computer. Obviously lending itself to sports and team games, these competitive engagements have also dominated the shooting and fighting genres because of the direct combat and expertise involved in each. Although these games were originally played in a split screen style, more recently they are played online via services such as PlayStation Network, Xbox Live and the Nintendo Wireless Connection.
Medal of Honour Airborne can be played in a Firstperson mode. First Person games view the world from the eyes of the in-game character. You don't see the character themselves apart from their hands, gun or possibly feet as in Mirror's Edge. Because of the imediacy of the experience and sheer volume of visual information the player is offered First Person games lend themselves to the shooting genre. The FPS view enables players to immerse themselves in the experience and react quicker to events in the game. Other games have used a first person view to deliver an unusual perspective on an old genre - Mirror's Edge for example delivers a Platforming genre through a First Person view.
We have our reporters and community keeping an eye on Medal of Honour Airborne for you, and we'll keep you up to date with the latest developments as they happen.
Medal of Honour: Airborne is joyous about parachuting and revels in sandbox play. While this is great fun, I'm a little uneasy at combining it with the real world death setting.
Remember that moment in Grosse Pointe Blank when John Cusack is trying to explain to Minnie Driver how he joined the army and became an assassin for the CIA? He explains that his 'psych profile fit a certain moral flexibility' and that killing people provoked no emotional reaction, except that after a while 'you get to enjoy it'. This speech frequently comes to mind when I play first person shooters.
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