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Metal Gear Solid: Peace Walker on PSP

Metal Gear Solid: Peace Walker Screen Shots

Metal Gear Solid: Peace Walker is a Adventuring game available on the PSP. It can be played in Thirdperson Singleplayer modes.

Metal Gear Solid: Peace Walker is a Adventuring game. Adventure games are enjoyed for two reasons: they provide enemy encounters that require tactics and strategy to conquor, and they create a fantasy world in which to explore and adventure.

Metal Gear Solid: Peace Walker can be played in a Thirdperson mode. Third Person games view the world from over the right shoulder of the character being controlled. This enables you to see the character you are controlling as well as their surrounds. Although not as immersive as first person, third person games enable more complex moves and interactions with the environment.

Metal Gear Solid: Peace Walker can be played in a Singleplayer mode. Single Player Campaign games focus on one player's experience. Rather than collaborate with other players either locally or online, players progress alone. The campaign style of gameplay offers a connected series of challenges to play through. These chapters work together to tell a story through which players progress. Single player games are able to focus on one experience of a scenario, so that it is usually a richer, more visceral game.

News

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Reviews

Soulful Gamer review Fri, 02 Jul 2010

Metal Gear Peace Walker PSP takes the best aspects of the franchise, and not only provides satisfying stealth-action game play but also delivers a worthwhile story. Its understated approach made the narrative believable and grounded in some sense of realism, letting the emotional links to past Metal Gear games to provide the knockout blows.

Taking the next full Metal Gear game to the PSP after the PS3's dramatic Metal Gear Solid 4, felt a bit of a backward step at first. Getting a meaningful and immersive experience from a handheld tends to be hit and miss and the highly charged nature of Metal Gear didn't seem like a good fit. At first.
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