Nier is a Adventuring game available on the PS3. It can be played in Singleplayer modes.
Nier is a Adventuring game. Adventure games are enjoyed for two reasons: they provide enemy encounters that require tactics and strategy to conquor, and they create a fantasy world in which to explore and adventure.
Nier can be played in a Singleplayer mode. Single Player Campaign games focus on one player's experience. Rather than collaborate with other players either locally or online, players progress alone. The campaign style of gameplay offers a connected series of challenges to play through. These chapters work together to tell a story through which players progress. Single player games are able to focus on one experience of a scenario, so that it is usually a richer, more visceral game.
We have our reporters and community keeping an eye on Nier for you, and we'll keep you up to date with the latest developments as they happen.
on paper, Square Enix's recent offering, Nier, sounds like a fairly intriguing prospect. an epic-scale fantasy adventure that utilises standard 3rd person 3D, top-down RPG style 2D and side-scrolling platformer style 2D perspectives, depending on the specific scenario.
however, on paper, Bridge can sound like a relatively fun activity and Ponzi schemes can sound like quite lucrative propositions. paper, in other words, is a filthy liar.
Nier somehow turns its car crash of elements into a real page turner. What should by rights be utterly forgettable became a perpetual experience I was happy to keep with me.
I should hate Nier. I really should. It has holes all over the place. Game play holes, plot holes, voice acting holes, consistency holes. But for some reason, I can't put it down. It has its hooks in me even when I'm not playing it.
Nier PS3 is a flawed masterpiece which left me deep in thought. It may not be perfect, but I wish there were more games like it.
I'm boarding a bus to Oxford Circus. The tube would be quicker, but I sometimes use the bus simply because it's less crowded. On the bus, I have the space and time to get lost in my thoughts.
Nier is a very unusual game. We get under the skin of what makes it tick in this podcast.
Welcome back to the Game People podcast, my name is Paul Govan and I write the Family Gamer Section. Today I'm joined by Adam Standing and Jon Seddon as we look at Nier.
Nier is not as simple as it initially appears. The elaborate story features wonderfully distinctive characters, and kept surprising me with new game mechanics and ideas. I appreciated the game's self referential nature, which encouraged further analysis of the microcosm it presented.
Nier's cast is a refreshing change from standard role playing stereotypes, something lived out in their interactions. Nier is a father in his forties, and the story revolves around his quest to save his daughter from a mysterious illness. He is joined by the sarcastic magical book Grimoire Weiss, vulgar swordswoman Kaine, and a supernatural boy named Emil. As soon as I turned the game on I was treated to an angry tirade of swearing from Kaine that warned me this wasn't going to be a typical game.
Blending subtle melancholy with some understated storytelling, Nier is an action-RPG that surprised me with its meaningful and emotional experience. With a cast of interesting and unusual characters, Nier's rugged exterior masked a dark storyline that stumbled once or twice but ultimately gave me a ride worth savouring.
Set over a thousand years in the future, the world consists of a small communities struggling to survive against the harsh environmental conditions and the threat of Shades. These ethereal dark entities provide the only means of combat within the game but Nier isn't about getting your combo meter as high as possible, it's about saving your daughter.
Nier is a peculiar game that isn't shy to cull from any genre. I want games to engage my role-playing spirit regardless of their type, and found a kindred spirit in Nier's wide ranging styles. Unfortunately though, the lack of focus made it quite a struggle to maintain a strong connection to my character.
With just scant coverage of Nier within the press, you might be wondering what type of game you are dealing with here. This could well be something that also puzzled developer Cavia when they were putting Nier together, since it borrows elements of many different style of game. For those that like to file their games under genre it can best be described as an action RPG that borrows heavily from many other titles, most noticeably God of War.
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