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Rainbow Islands: TA Challenge Mode on 360

Rainbow Islands: TA Challenge Mode Screen Shots

Rainbow Islands: TA Challenge Mode is a Platforming game available on the 360. It can be played in Competitive modes.

Rainbow Islands: TA Challenge Mode is a Platforming game. Platform games task you with getting from point A to point B. The world you journey through is usually based on different levels, and populated with enemies, switches and lifts to be negotiated. As you work through each level you pick up various collectables that accrue score, special abilities and access to hidden areas.

Rainbow Islands: TA Challenge Mode can be played in a Competitive mode. Competitive Multiplayer games provide experiences where players compete against each other and the computer. Obviously lending itself to sports and team games, these competitive engagements have also dominated the shooting and fighting genres because of the direct combat and expertise involved in each. Although these games were originally played in a split screen style, more recently they are played online via services such as PlayStation Network, Xbox Live and the Nintendo Wireless Connection.

News

We have our reporters and community keeping an eye on Rainbow Islands: TA Challenge Mode for you, and we'll keep you up to date with the latest developments as they happen.

Reviews

Closeup Gamer review Mon, 25 Jan 2010

Rainbow Islands: Towering Adventure intelligently updates the Bubble Bobble sequel. Amongst a plethora of spin offs, for the first time we have a fitting follow up to the classic 90's arcade, Amiga and Atari ST hit Rainbow Islands. The games exquisitely balanced Challenge Mode had me transfixed, so I'll be zooming in on this baby for my Closeup review.

The T.A. stands for Totally Amazing! "Taito Legend, Fukio 'MTJ' Mitsuji, passed away after problems with his health on December 11th 2008, according to one source (We are still waiting on something more official)." So reads the wiki memorial for my favourite game designer. I love the platform games he created with a passion (and that works whichever way you read it), spending a huge amount of time with Bubble Bobble and Rainbow Islands before I hit the big one-oh. I preferred the co-operative gameplay of Bubble Bobble, but I loved the quirky charm of both titles.
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