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Shellshock 2: Blood Trails on 360

Shellshock 2: Blood Trails Screen Shots

Shellshock 2: Blood Trails is a Shooting game available on the 360. It can be played in Firstperson modes.

Shellshock 2: Blood Trails is a Shooting game. Shooting games present a world in which the character must shoot their way out of dangerous situations. They provide the player with an array of weapons tailored to specific tasks. This unavoidably involves a combination of fisticuffs and gun based fighting that dictates the violent nature of these experiences. Beneath this harsh exterior though is often an intricate tactile game - and this is usually what drives the player.

Shellshock 2: Blood Trails can be played in a Firstperson mode. First Person games view the world from the eyes of the in-game character. You don't see the character themselves apart from their hands, gun or possibly feet as in Mirror's Edge. Because of the imediacy of the experience and sheer volume of visual information the player is offered First Person games lend themselves to the shooting genre. The FPS view enables players to immerse themselves in the experience and react quicker to events in the game. Other games have used a first person view to deliver an unusual perspective on an old genre - Mirror's Edge for example delivers a Platforming genre through a First Person view.


We have our reporters and community keeping an eye on Shellshock 2: Blood Trails for you, and we'll keep you up to date with the latest developments as they happen.


Tech Gamer review Thu, 30 Apr 2009

Shellshock 2 tries to take you on a journey through the bleak setting and hideous underbelly of the Vietnam War. The interesting concept of mixing the pointless conflict with a zombie-like, 28 Days Later storyline is utterly ruined by game-breaking technical failings. In my 8 hours of torture I was subjected to shoddy controls, a broken narrative and visuals that looked like they spewed out from a PS2 launch game. At the end of this miserable experience I was ready to let the infected hordes tear me apart and save me from remembering this pile of videogame rubbish.

For the first ten minutes or so I was totally sold on the concept of mixing a shady, Government-funded project to infect soldiers with this feral mutagen. After all, it's a requirement that games featuring zombies or ‘infected' are instantly better and score higher than those without. But then my controller leapt out of my hands and smacked some sense into me and I realised how utterly broken this whole game is.
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