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Singularity on 360

Singularity Screen Shots

Singularity is a Shooting game available on the 360. It can be played in Firstperson Singleplayer modes.

Singularity is a Shooting game. Shooting games present a world in which the character must shoot their way out of dangerous situations. They provide the player with an array of weapons tailored to specific tasks. This unavoidably involves a combination of fisticuffs and gun based fighting that dictates the violent nature of these experiences. Beneath this harsh exterior though is often an intricate tactile game - and this is usually what drives the player.

Singularity can be played in a Firstperson mode. First Person games view the world from the eyes of the in-game character. You don't see the character themselves apart from their hands, gun or possibly feet as in Mirror's Edge. Because of the imediacy of the experience and sheer volume of visual information the player is offered First Person games lend themselves to the shooting genre. The FPS view enables players to immerse themselves in the experience and react quicker to events in the game. Other games have used a first person view to deliver an unusual perspective on an old genre - Mirror's Edge for example delivers a Platforming genre through a First Person view.

Singularity can be played in a Singleplayer mode. Single Player Campaign games focus on one player's experience. Rather than collaborate with other players either locally or online, players progress alone. The campaign style of gameplay offers a connected series of challenges to play through. These chapters work together to tell a story through which players progress. Single player games are able to focus on one experience of a scenario, so that it is usually a richer, more visceral game.


We have our reporters and community keeping an eye on Singularity for you, and we'll keep you up to date with the latest developments as they happen.


Movie Gamer review Tue, 17 May 2011

Singularity is good, but borrows too heavily from elsewhere. Echoes of Dead Space, BioShock and Half-life 2 leave a distinct feeling of deja vu. The moments that really stayed with me after playing were those that capitalised on its B-Movie storyline, adventurous gameplay and standout set-pieces.

In 1955, on a small island off the coast of Russia, Soviet scientists working to uncover the secrets of Element-99 accidentally cause a melt-down. There are devastatingly far reaching effects: E-99 has time-travelling properties, and the blast resonates in 2010, drawing American Recon Marine Nate Renko into a battle for survival against Soviet troops and various mutants in both time periods.
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Considered Gamer review Wed, 15 Sep 2010

Singularity 360 couldn't match its mature and disturbing subject matter with coherent game play. Time travel, storytelling and shooting never quite get in step as I was buffeted from one to the other.

Singularity had all the markings of a game that would be ideal to look at from a Considered approach. But after a promising start, it left me feeling distinctly cold and as if I'd played an imitation of superior FPS games.
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