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Spore on PC

Spore Screen Shots

Spore is a Strategy game available on the PC.

Spore is a Strategy game. Strategy games provide experiences that require quick thinking, and forward planning from the gamer. They combine the unfolding tactics of classic games like chess, with more recent board games such as Risk. Usually focusing on a theatre of war context, players enjoy the tactical overview of the battle these games provide.

News

We have our reporters and community keeping an eye on Spore for you, and we'll keep you up to date with the latest developments as they happen.

Reviews

Soulful Gamer review Thu, 04 Mar 2010

Spore trys to create a life opera, and should be ideal for my soulful videogame desires. But a lack of narrative, and an eventual reliance on old gaming tropes left me feeling like I hadn't been invited to the party.

Prior to its release in 2008, Spore was the most ambitious videogame title ever conceived. The idea of taking basic life-form, moulding it into any shape or appearance you desired, and then play the game of evolution all the way up to inter-galactic exploration was mind-blowing. It was a project that took Will Wright (the creator of The Sims franchise) and his team at Maxis Studios over five years to complete. Two years later I decided to delve back into the game and see if the negative reviews the game received at launch still obscure what could be videogames' greatest achievement.
read on...

Haiku Gamer review Wed, 08 Apr 2009

Five second reviews. Written, folded and photographed by hand for your pleasure. My haikvu's bring you bite sized hand sculpted game reviews. They combine the Japanese art of origami with haiku poetry.

Prior to its release in 2008, Spore was the most ambitious videogame title ever conceived. The idea of taking basic life-form, moulding it into any shape or appearance you desired, and then play the game of evolution all the way up to inter-galactic exploration was mind-blowing. It was a project that took Will Wright (the creator of The Sims franchise) and his team at Maxis Studios over five years to complete. Two years later I decided to delve back into the game and see if the negative reviews the game received at launch still obscure what could be videogames' greatest achievement.
read on...

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