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Time Splitters on CUBE

Time Splitters Screen Shots

Time Splitters is a Shooting game available on the CUBE. It can be played in Firstperson modes.

Time Splitters is a Shooting game. Shooting games present a world in which the character must shoot their way out of dangerous situations. They provide the player with an array of weapons tailored to specific tasks. This unavoidably involves a combination of fisticuffs and gun based fighting that dictates the violent nature of these experiences. Beneath this harsh exterior though is often an intricate tactile game - and this is usually what drives the player.

Time Splitters can be played in a Firstperson mode. First Person games view the world from the eyes of the in-game character. You don't see the character themselves apart from their hands, gun or possibly feet as in Mirror's Edge. Because of the imediacy of the experience and sheer volume of visual information the player is offered First Person games lend themselves to the shooting genre. The FPS view enables players to immerse themselves in the experience and react quicker to events in the game. Other games have used a first person view to deliver an unusual perspective on an old genre - Mirror's Edge for example delivers a Platforming genre through a First Person view.

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Reviews

Family Gamer review Sun, 14 Sep 2008

The Time Splitters team, Free Radical Design, hale from video game hallowed ground. Namely, from the developer who produced the break through first person shooter Golden Eye on the N64. This background set them in (more than) good stead to develop their own take on the genre, providing the same high quality experience.

First Person Shooters (FPS) present a game world from the perspective of the in game character. As graphics have improved these games are now able to render realistic renderings of the game world, endowing the player with an added sense of immersion. FPS games usually involve single or multiplayer player missions where one team (or individual) has to complete a particular objective before the other. That the action invariable involves a combination of fisticuffs and gun based fighting which then dictates the violent nature of these experiences. Beneath this harsh exterior though is often a intricate tactile game - and this is usually what drives the player.
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