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Here's what I drew with my mouse after playing Mercinaries 2. I hope you like my video game reviews that are not hand drawn - but written one mouse stroke at a time.
Mercenaries 2 presented itself in a really straightforward way. It didn't pretend to have a good plot, which is probably the best I have to say about this game. It's a third person shooter that makes you wish you were just playing Grand Theft Auto. The missions seem hollow and pointless, the action is run-of-the-mill, and the environment, for all of its seeming freedom, is just a boring, continual trip through the forest terrain of South America. I called "meh" not ten minutes into this game, and I was right on the money. Finishing the game was more of a chore than a pleasure.
I do have some good things to say about the game. I feel compelled to express how genuinely awesome it was to lob a grenade at a building and have it crumble to pieces. However, this game mechanic seems more like it would make a good addition to the next Grand Theft Auto rather than squandered in the Mercenaries series. At least then I'd be having fun during the other 90% of my gaming experience.
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.
But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.
Our columnists each focus on a particular perspective and fall into one of the following types of gamers: