Subscribe to the Reporting Gamer column:
RSS or
Newsletter.
Format:
PC
Genre:
Racing
Style:
Competitive
Further reading:
Alex Beech
Buy/Support:
Support Paul, click to buy via us...
Track Mania 2 Canyon refines the racing model and track creation tools to make it even more accessible and fun for you to jump into for the first time.
Track Mania started as a PC phenomenon. It is a racing game designed from the ground up around community generated content. While the original came with race and puzzle modes, it was the users that created multitude of other game types and the hundred thousand something tracks now on offer.
Track Mania 2 Canyon offers a streamlined creation and racing experience. Developer Nadeo has directed their energies to few key elements that the community have prioritised. They have even going as far as reducing the number of game modes, with the only new feature being car damage.
Foremost has been simplifying the creation toolset. Even without technical editing skills, you can still create interesting circuits. Track Mania 2 Canyon works like Lego, plugging blocks together to create your desired track and helped by an engine that ensures the results look stunning.
The racing model has also been updated whist retaining the series' combination of real world physics and the more outlandish high jumps that are the focus of many tracks.
Track Mania 2 Canyon will be released on PC later in 2011.
Alex Beech wrote this Reporting Gamer article under the watchful eye of Paul Govan.
"The problem with video game news is that there is so much of it. I've made it my task to sift out the noise and bring you news about games I think you should be excited about."
Here are the games I've been playing recently:
© GamePeople 2006-13 | Contact | Huh?
Family Video Game Age Ratings | Home | About | Radio shows | Columnists | Competitions | Contact RSS | Email | Twitter | Facebook With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that. But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy. |
Our columnists each focus on a particular perspective and fall into one of the following types of gamers:
|