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The Lost Crown: A Ghost Hunting Adventure PC Review

09/02/2009 Family Teen Gamer Review
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The Lost Crown: A Ghost Hunting Adventure PC

The Lost Crown: A Ghost Hunting Adventure



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A genuinely decent adventure game! I've missed these things. Of course, being an adventure game it's hardly exciting, to the point of being dull a lot of the time, but it is a challenging and enthralling adventure game, the type of which is hard to come by, and I do not think has been achieved fully since the Broken Sword series.

In The Lost Crown, you play a man, Nigel Denvers, who has a very irritating voice. This is possibly the second most annoying part of the game. Nigel and a girl, Lucy Reubans, seem to have been transported through the normal realm into some sort of spooky town on the coast of England by a weird train. As I said, don't expect much in terms of action, but this is a good puzzle game, which will enthral you into this game for hours.

The cover of the game reckons it's scary too, but I'm blowed if I know how. Interesting though, very interesting. The reason it's meant to be scary is that you are some sort of ghost hunter who has to find out all of the mysteries of this town, Saxton, search for the hidden treasure of smugglers, and fend off those who would rather you not disturb the past.

The game's most appealing aspect is the ghost hunting its self, the protagonist manages to get hold of some ghost hunting equipment (the type that Scouse bloke uses on the TV) and we go in search of ghosts of the past. You'll get given the chance to use this equipment in varying places, catching fleeting glances of spectres flying across the screen, that sort of thing. The game does have really good atmosphere, and will leave you really wanting to find out every last detail.

The good outweighs any parts that drag or grate, and it makes for a really very good adventure game.

For example, after many long hours of playing you might luckily pass your mouse over a wooden ceiling beam you'd never given a second thought to before. Yet after seeing it under the green blur of the video recorder's night vision view-panel, under the flash of the camera which can amazingly see things that aren't there, or listening to the gravelly crackles of audio tapes of a wooden beam, you might find there's been something lurking there all along.

If, like me, this amuses you muchly, but you still want to find out what's going on, then I reckon you'll be able to play for a couple of hours before wanting to put an ice-pick through the screen because of Nigel's flipping irritating voice, or his movement, which frankly a concussed sloth could beat. This, or the fact that you spend a good half an hour without finding anything except a sign which you can read, and yet must still examine, and Nigel will graciously read it to you. However, you must still read these signs, because maybe one of them will be haunted!

I really do enjoy having to work out what items in the itinerary to use when and with what object at differing points in the game, establishing things from freaky townsfolk, finding pictures lying around, all of this is really fun! It's a playable film; with hints and tips given from characters all around, you have to be the detective in the mystery and find out exactly what's going on.

The Lost Crown: A Ghost Hunting Adventure has an interesting, lengthy plot, unoriginal but very enjoyable puzzles, and a great atmosphere. The good outweighs any parts that drag or grate, and it makes for a really very good adventure game. You won't find super stellar graphics here, but then thats not what the game's about.

Written by Rowan Brown

You can support Rowan by buying The Lost Crown: A Ghost Hunting Adventure

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Rowan Brown writes the Teen Gamer column.

"I write about my favourite games from a younger person's perspective. It's often surprising how different this ends up to other more grown up reviews."

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